Update OpenGL headers for GL_EXT_mesh_shader

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36751>
This commit is contained in:
Qiang Yu 2025-02-07 15:24:14 +08:00 committed by Marge Bot
parent db298d1b50
commit 533c701d85
3 changed files with 240 additions and 0 deletions

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@ -4574,6 +4574,86 @@ GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLen
#endif
#endif /* GL_EXT_draw_instanced */
#ifndef GL_EXT_mesh_shader
#define GL_EXT_mesh_shader 1
#define GL_MESH_SHADER_EXT 0x9559
#define GL_TASK_SHADER_EXT 0x955A
#define GL_MAX_MESH_UNIFORM_BLOCKS_EXT 0x8E60
#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_EXT 0x8E61
#define GL_MAX_MESH_IMAGE_UNIFORMS_EXT 0x8E62
#define GL_MAX_MESH_UNIFORM_COMPONENTS_EXT 0x8E63
#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_EXT 0x8E64
#define GL_MAX_MESH_ATOMIC_COUNTERS_EXT 0x8E65
#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_EXT 0x8E66
#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_EXT 0x8E67
#define GL_MAX_TASK_UNIFORM_BLOCKS_EXT 0x8E68
#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_EXT 0x8E69
#define GL_MAX_TASK_IMAGE_UNIFORMS_EXT 0x8E6A
#define GL_MAX_TASK_UNIFORM_COMPONENTS_EXT 0x8E6B
#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_EXT 0x8E6C
#define GL_MAX_TASK_ATOMIC_COUNTERS_EXT 0x8E6D
#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_EXT 0x8E6E
#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_EXT 0x8E6F
#define GL_MAX_TASK_WORK_GROUP_TOTAL_COUNT_EXT 0x9740
#define GL_MAX_MESH_WORK_GROUP_TOTAL_COUNT_EXT 0x9741
#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_EXT 0x9757
#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_EXT 0x9759
#define GL_MAX_TASK_PAYLOAD_SIZE_EXT 0x9742
#define GL_MAX_TASK_SHARED_MEMORY_SIZE_EXT 0x9743
#define GL_MAX_MESH_SHARED_MEMORY_SIZE_EXT 0x9744
#define GL_MAX_TASK_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT 0x9745
#define GL_MAX_MESH_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT 0x9746
#define GL_MAX_MESH_OUTPUT_MEMORY_SIZE_EXT 0x9747
#define GL_MAX_MESH_PAYLOAD_AND_OUTPUT_MEMORY_SIZE_EXT 0x9748
#define GL_MAX_MESH_OUTPUT_VERTICES_EXT 0x9538
#define GL_MAX_MESH_OUTPUT_PRIMITIVES_EXT 0x9756
#define GL_MAX_MESH_OUTPUT_COMPONENTS_EXT 0x9749
#define GL_MAX_MESH_OUTPUT_LAYERS_EXT 0x974A
#define GL_MAX_MESH_MULTIVIEW_VIEW_COUNT_EXT 0x9557
#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_EXT 0x92DF
#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_EXT 0x9543
#define GL_MAX_PREFERRED_TASK_WORK_GROUP_INVOCATIONS_EXT 0x974B
#define GL_MAX_PREFERRED_MESH_WORK_GROUP_INVOCATIONS_EXT 0x974C
#define GL_MESH_PREFERS_LOCAL_INVOCATION_VERTEX_OUTPUT_EXT 0x974D
#define GL_MESH_PREFERS_LOCAL_INVOCATION_PRIMITIVE_OUTPUT_EXT 0x974E
#define GL_MESH_PREFERS_COMPACT_VERTEX_OUTPUT_EXT 0x974F
#define GL_MESH_PREFERS_COMPACT_PRIMITIVE_OUTPUT_EXT 0x9750
#define GL_MAX_TASK_WORK_GROUP_COUNT_EXT 0x9751
#define GL_MAX_MESH_WORK_GROUP_COUNT_EXT 0x9752
#define GL_MAX_MESH_WORK_GROUP_SIZE_EXT 0x9758
#define GL_MAX_TASK_WORK_GROUP_SIZE_EXT 0x975A
#define GL_MESH_WORK_GROUP_SIZE_EXT 0x953E
#define GL_TASK_WORK_GROUP_SIZE_EXT 0x953F
#define GL_MESH_VERTICES_OUT_EXT 0x9579
#define GL_MESH_PRIMITIVES_OUT_EXT 0x957A
#define GL_MESH_OUTPUT_TYPE_EXT 0x957B
#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_EXT 0x959C
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_EXT 0x959D
#define GL_REFERENCED_BY_MESH_SHADER_EXT 0x95A0
#define GL_REFERENCED_BY_TASK_SHADER_EXT 0x95A1
#define GL_TASK_SHADER_INVOCATIONS_EXT 0x9753
#define GL_MESH_SHADER_INVOCATIONS_EXT 0x9754
#define GL_MESH_PRIMITIVES_GENERATED_EXT 0x9755
#define GL_MESH_SHADER_BIT_EXT 0x00000040
#define GL_TASK_SHADER_BIT_EXT 0x00000080
#define GL_MESH_SUBROUTINE_EXT 0x957C
#define GL_TASK_SUBROUTINE_EXT 0x957D
#define GL_MESH_SUBROUTINE_UNIFORM_EXT 0x957E
#define GL_TASK_SUBROUTINE_UNIFORM_EXT 0x957F
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_EXT 0x959E
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_EXT 0x959F
typedef void (APIENTRYP PFNGLDRAWMESHTASKSEXTPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTEXTPROC) (GLintptr indirect);
typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTEXTPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride);
typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTEXTPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawMeshTasksEXT (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
GLAPI void APIENTRY glDrawMeshTasksIndirectEXT (GLintptr indirect);
GLAPI void APIENTRY glMultiDrawMeshTasksIndirectEXT (GLintptr indirect, GLsizei drawcount, GLsizei stride);
GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountEXT (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
#endif
#endif /* GL_EXT_mesh_shader */
#ifndef GL_EXT_multiview_tessellation_geometry_shader
#define GL_EXT_multiview_tessellation_geometry_shader 1
#endif /* GL_EXT_multiview_tessellation_geometry_shader */

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@ -7821,6 +7821,86 @@ GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GL
#endif
#endif /* GL_EXT_memory_object_win32 */
#ifndef GL_EXT_mesh_shader
#define GL_EXT_mesh_shader 1
#define GL_MESH_SHADER_EXT 0x9559
#define GL_TASK_SHADER_EXT 0x955A
#define GL_MAX_MESH_UNIFORM_BLOCKS_EXT 0x8E60
#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_EXT 0x8E61
#define GL_MAX_MESH_IMAGE_UNIFORMS_EXT 0x8E62
#define GL_MAX_MESH_UNIFORM_COMPONENTS_EXT 0x8E63
#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_EXT 0x8E64
#define GL_MAX_MESH_ATOMIC_COUNTERS_EXT 0x8E65
#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_EXT 0x8E66
#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_EXT 0x8E67
#define GL_MAX_TASK_UNIFORM_BLOCKS_EXT 0x8E68
#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_EXT 0x8E69
#define GL_MAX_TASK_IMAGE_UNIFORMS_EXT 0x8E6A
#define GL_MAX_TASK_UNIFORM_COMPONENTS_EXT 0x8E6B
#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_EXT 0x8E6C
#define GL_MAX_TASK_ATOMIC_COUNTERS_EXT 0x8E6D
#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_EXT 0x8E6E
#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_EXT 0x8E6F
#define GL_MAX_TASK_WORK_GROUP_TOTAL_COUNT_EXT 0x9740
#define GL_MAX_MESH_WORK_GROUP_TOTAL_COUNT_EXT 0x9741
#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_EXT 0x9757
#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_EXT 0x9759
#define GL_MAX_TASK_PAYLOAD_SIZE_EXT 0x9742
#define GL_MAX_TASK_SHARED_MEMORY_SIZE_EXT 0x9743
#define GL_MAX_MESH_SHARED_MEMORY_SIZE_EXT 0x9744
#define GL_MAX_TASK_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT 0x9745
#define GL_MAX_MESH_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT 0x9746
#define GL_MAX_MESH_OUTPUT_MEMORY_SIZE_EXT 0x9747
#define GL_MAX_MESH_PAYLOAD_AND_OUTPUT_MEMORY_SIZE_EXT 0x9748
#define GL_MAX_MESH_OUTPUT_VERTICES_EXT 0x9538
#define GL_MAX_MESH_OUTPUT_PRIMITIVES_EXT 0x9756
#define GL_MAX_MESH_OUTPUT_COMPONENTS_EXT 0x9749
#define GL_MAX_MESH_OUTPUT_LAYERS_EXT 0x974A
#define GL_MAX_MESH_MULTIVIEW_VIEW_COUNT_EXT 0x9557
#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_EXT 0x92DF
#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_EXT 0x9543
#define GL_MAX_PREFERRED_TASK_WORK_GROUP_INVOCATIONS_EXT 0x974B
#define GL_MAX_PREFERRED_MESH_WORK_GROUP_INVOCATIONS_EXT 0x974C
#define GL_MESH_PREFERS_LOCAL_INVOCATION_VERTEX_OUTPUT_EXT 0x974D
#define GL_MESH_PREFERS_LOCAL_INVOCATION_PRIMITIVE_OUTPUT_EXT 0x974E
#define GL_MESH_PREFERS_COMPACT_VERTEX_OUTPUT_EXT 0x974F
#define GL_MESH_PREFERS_COMPACT_PRIMITIVE_OUTPUT_EXT 0x9750
#define GL_MAX_TASK_WORK_GROUP_COUNT_EXT 0x9751
#define GL_MAX_MESH_WORK_GROUP_COUNT_EXT 0x9752
#define GL_MAX_MESH_WORK_GROUP_SIZE_EXT 0x9758
#define GL_MAX_TASK_WORK_GROUP_SIZE_EXT 0x975A
#define GL_MESH_WORK_GROUP_SIZE_EXT 0x953E
#define GL_TASK_WORK_GROUP_SIZE_EXT 0x953F
#define GL_MESH_VERTICES_OUT_EXT 0x9579
#define GL_MESH_PRIMITIVES_OUT_EXT 0x957A
#define GL_MESH_OUTPUT_TYPE_EXT 0x957B
#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_EXT 0x959C
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_EXT 0x959D
#define GL_REFERENCED_BY_MESH_SHADER_EXT 0x95A0
#define GL_REFERENCED_BY_TASK_SHADER_EXT 0x95A1
#define GL_TASK_SHADER_INVOCATIONS_EXT 0x9753
#define GL_MESH_SHADER_INVOCATIONS_EXT 0x9754
#define GL_MESH_PRIMITIVES_GENERATED_EXT 0x9755
#define GL_MESH_SHADER_BIT_EXT 0x00000040
#define GL_TASK_SHADER_BIT_EXT 0x00000080
#define GL_MESH_SUBROUTINE_EXT 0x957C
#define GL_TASK_SUBROUTINE_EXT 0x957D
#define GL_MESH_SUBROUTINE_UNIFORM_EXT 0x957E
#define GL_TASK_SUBROUTINE_UNIFORM_EXT 0x957F
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_EXT 0x959E
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_EXT 0x959F
typedef void (APIENTRYP PFNGLDRAWMESHTASKSEXTPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTEXTPROC) (GLintptr indirect);
typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTEXTPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride);
typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTEXTPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawMeshTasksEXT (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
GLAPI void APIENTRY glDrawMeshTasksIndirectEXT (GLintptr indirect);
GLAPI void APIENTRY glMultiDrawMeshTasksIndirectEXT (GLintptr indirect, GLsizei drawcount, GLsizei stride);
GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountEXT (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
#endif
#endif /* GL_EXT_mesh_shader */
#ifndef GL_EXT_misc_attribute
#define GL_EXT_misc_attribute 1
#endif /* GL_EXT_misc_attribute */

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@ -1637,6 +1637,86 @@ GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64
#endif
#endif /* GL_EXT_memory_object_win32 */
#ifndef GL_EXT_mesh_shader
#define GL_EXT_mesh_shader 1
#define GL_MESH_SHADER_EXT 0x9559
#define GL_TASK_SHADER_EXT 0x955A
#define GL_MAX_MESH_UNIFORM_BLOCKS_EXT 0x8E60
#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_EXT 0x8E61
#define GL_MAX_MESH_IMAGE_UNIFORMS_EXT 0x8E62
#define GL_MAX_MESH_UNIFORM_COMPONENTS_EXT 0x8E63
#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_EXT 0x8E64
#define GL_MAX_MESH_ATOMIC_COUNTERS_EXT 0x8E65
#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_EXT 0x8E66
#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_EXT 0x8E67
#define GL_MAX_TASK_UNIFORM_BLOCKS_EXT 0x8E68
#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_EXT 0x8E69
#define GL_MAX_TASK_IMAGE_UNIFORMS_EXT 0x8E6A
#define GL_MAX_TASK_UNIFORM_COMPONENTS_EXT 0x8E6B
#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_EXT 0x8E6C
#define GL_MAX_TASK_ATOMIC_COUNTERS_EXT 0x8E6D
#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_EXT 0x8E6E
#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_EXT 0x8E6F
#define GL_MAX_TASK_WORK_GROUP_TOTAL_COUNT_EXT 0x9740
#define GL_MAX_MESH_WORK_GROUP_TOTAL_COUNT_EXT 0x9741
#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_EXT 0x9757
#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_EXT 0x9759
#define GL_MAX_TASK_PAYLOAD_SIZE_EXT 0x9742
#define GL_MAX_TASK_SHARED_MEMORY_SIZE_EXT 0x9743
#define GL_MAX_MESH_SHARED_MEMORY_SIZE_EXT 0x9744
#define GL_MAX_TASK_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT 0x9745
#define GL_MAX_MESH_PAYLOAD_AND_SHARED_MEMORY_SIZE_EXT 0x9746
#define GL_MAX_MESH_OUTPUT_MEMORY_SIZE_EXT 0x9747
#define GL_MAX_MESH_PAYLOAD_AND_OUTPUT_MEMORY_SIZE_EXT 0x9748
#define GL_MAX_MESH_OUTPUT_VERTICES_EXT 0x9538
#define GL_MAX_MESH_OUTPUT_PRIMITIVES_EXT 0x9756
#define GL_MAX_MESH_OUTPUT_COMPONENTS_EXT 0x9749
#define GL_MAX_MESH_OUTPUT_LAYERS_EXT 0x974A
#define GL_MAX_MESH_MULTIVIEW_VIEW_COUNT_EXT 0x9557
#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_EXT 0x92DF
#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_EXT 0x9543
#define GL_MAX_PREFERRED_TASK_WORK_GROUP_INVOCATIONS_EXT 0x974B
#define GL_MAX_PREFERRED_MESH_WORK_GROUP_INVOCATIONS_EXT 0x974C
#define GL_MESH_PREFERS_LOCAL_INVOCATION_VERTEX_OUTPUT_EXT 0x974D
#define GL_MESH_PREFERS_LOCAL_INVOCATION_PRIMITIVE_OUTPUT_EXT 0x974E
#define GL_MESH_PREFERS_COMPACT_VERTEX_OUTPUT_EXT 0x974F
#define GL_MESH_PREFERS_COMPACT_PRIMITIVE_OUTPUT_EXT 0x9750
#define GL_MAX_TASK_WORK_GROUP_COUNT_EXT 0x9751
#define GL_MAX_MESH_WORK_GROUP_COUNT_EXT 0x9752
#define GL_MAX_MESH_WORK_GROUP_SIZE_EXT 0x9758
#define GL_MAX_TASK_WORK_GROUP_SIZE_EXT 0x975A
#define GL_MESH_WORK_GROUP_SIZE_EXT 0x953E
#define GL_TASK_WORK_GROUP_SIZE_EXT 0x953F
#define GL_MESH_VERTICES_OUT_EXT 0x9579
#define GL_MESH_PRIMITIVES_OUT_EXT 0x957A
#define GL_MESH_OUTPUT_TYPE_EXT 0x957B
#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_EXT 0x959C
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_EXT 0x959D
#define GL_REFERENCED_BY_MESH_SHADER_EXT 0x95A0
#define GL_REFERENCED_BY_TASK_SHADER_EXT 0x95A1
#define GL_TASK_SHADER_INVOCATIONS_EXT 0x9753
#define GL_MESH_SHADER_INVOCATIONS_EXT 0x9754
#define GL_MESH_PRIMITIVES_GENERATED_EXT 0x9755
#define GL_MESH_SHADER_BIT_EXT 0x00000040
#define GL_TASK_SHADER_BIT_EXT 0x00000080
#define GL_MESH_SUBROUTINE_EXT 0x957C
#define GL_TASK_SUBROUTINE_EXT 0x957D
#define GL_MESH_SUBROUTINE_UNIFORM_EXT 0x957E
#define GL_TASK_SUBROUTINE_UNIFORM_EXT 0x957F
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_EXT 0x959E
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_EXT 0x959F
typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSEXTPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTEXTPROC) (GLintptr indirect);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTEXTPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTEXTPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawMeshTasksEXT (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectEXT (GLintptr indirect);
GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectEXT (GLintptr indirect, GLsizei drawcount, GLsizei stride);
GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountEXT (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
#endif
#endif /* GL_EXT_mesh_shader */
#ifndef GL_EXT_multi_draw_arrays
#define GL_EXT_multi_draw_arrays 1
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);