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mesa: handle GL_FRONT after translating to it
Without this, we end up throwing errors on code along these lines when rendering using single-buffering: GLint att; glGetIntegerv(GL_READ_BUFFER, &att); glGetFramebufferAttachmentParameteriv(GL_READ_FRAMEBUFFER, att, ...); This is because we internally translate GL_BACK (which is what glGetIntegerv returned) to GL_FRONT, which we don't handle in the Desktop GL case. So let's start handling it. This fixes the GLTF-GL33.gtf21.GL2FixedTests.buffer_color.blend_color test for me. Fixes:e6ca6e587e("mesa: Handle pbuffers in desktop GL framebuffer attachment queries") Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6815> (cherry picked from commit9e13a16c97)
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2 changed files with 2 additions and 1 deletions
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@ -940,7 +940,7 @@
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"description": "mesa: handle GL_FRONT after translating to it",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"master_sha": null,
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"because_sha": "e6ca6e587e7f88d6b06c0a5c966438beac6cb18e"
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},
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@ -343,6 +343,7 @@ get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
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}
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switch (attachment) {
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case GL_FRONT:
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case GL_FRONT_LEFT:
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/* Front buffers can be allocated on the first use, but
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* glGetFramebufferAttachmentParameteriv must work even if that
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