add missing change to skip low impact RAST fallback...

Sorry.
This commit is contained in:
Rune Petersen 2006-09-03 20:31:52 +00:00
parent 5b4e7cdca4
commit 5300e8242f

View file

@ -394,20 +394,23 @@ int r300Fallback(GLcontext *ctx)
FALLBACK_IF(ctx->Polygon.OffsetFill); // GL_POLYGON_OFFSET_FILL
FALLBACK_IF(ctx->Fog.Enabled);
#endif
FALLBACK_IF(ctx->Polygon.OffsetPoint); // GL_POLYGON_OFFSET_POINT
FALLBACK_IF(ctx->Polygon.OffsetLine); // GL_POLYGON_OFFSET_LINE
//FALLBACK_IF(ctx->Stencil.Enabled); // GL_STENCIL_TEST
//FALLBACK_IF(ctx->Polygon.SmoothFlag); // GL_POLYGON_SMOOTH disabling to get blender going
FALLBACK_IF(ctx->Polygon.StippleFlag); // GL_POLYGON_STIPPLE
FALLBACK_IF(ctx->Multisample.Enabled); // GL_MULTISAMPLE_ARB
FALLBACK_IF(ctx->Line.StippleFlag);
/* HW doesnt appear to directly support these */
FALLBACK_IF(ctx->Line.SmoothFlag); // GL_LINE_SMOOTH
FALLBACK_IF(ctx->Point.SmoothFlag); // GL_POINT_SMOOTH
if(!r300->disable_lowimpact_fallback){
FALLBACK_IF(ctx->Polygon.OffsetPoint); // GL_POLYGON_OFFSET_POINT
FALLBACK_IF(ctx->Polygon.OffsetLine); // GL_POLYGON_OFFSET_LINE
//FALLBACK_IF(ctx->Stencil.Enabled); // GL_STENCIL_TEST
//FALLBACK_IF(ctx->Polygon.SmoothFlag); // GL_POLYGON_SMOOTH disabling to get blender going
FALLBACK_IF(ctx->Polygon.StippleFlag); // GL_POLYGON_STIPPLE
FALLBACK_IF(ctx->Multisample.Enabled); // GL_MULTISAMPLE_ARB
FALLBACK_IF(ctx->Line.StippleFlag);
/* HW doesnt appear to directly support these */
FALLBACK_IF(ctx->Line.SmoothFlag); // GL_LINE_SMOOTH
FALLBACK_IF(ctx->Point.SmoothFlag); // GL_POINT_SMOOTH
}
/* Rest could be done with vertex fragments */
if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite)
FALLBACK_IF(ctx->Point.PointSprite); // GL_POINT_SPRITE_NV