r600c: use STATE_FB_WPOS_Y_TRANSFORM variable to do wpos transform

use introduced STATE_FB_WPOS_Y_TRANSFORM variable (thanks Marek)
this gets coords also right when using fbo
This commit is contained in:
Andre Maasikas 2011-01-18 16:02:45 +02:00
parent e4be665bbd
commit 52fbff2130

View file

@ -47,13 +47,13 @@
void insert_wpos_code(struct gl_context *ctx, struct gl_fragment_program *fprog)
{
static const gl_state_index winstate[STATE_LENGTH]
= { STATE_INTERNAL, STATE_FB_SIZE, 0, 0, 0};
= { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0};
struct prog_instruction *newInst, *inst;
GLint win_size; /* state reference */
GLuint wpos_temp; /* temp register */
int i, j;
/* PARAM win_size = STATE_FB_SIZE */
/* PARAM win_size = STATE_FB_WPOS_Y_TRANSFORM */
win_size = _mesa_add_state_reference(fprog->Base.Parameters, winstate);
wpos_temp = fprog->Base.NumTemporaries++;
@ -74,9 +74,8 @@ void insert_wpos_code(struct gl_context *ctx, struct gl_fragment_program *fprog)
_mesa_insert_instructions(&(fprog->Base), 0, 1);
newInst = fprog->Base.Instructions;
/* invert wpos.y
* wpos_temp.xyzw = wpos.x-yzw + winsize.0y00 */
newInst[0].Opcode = OPCODE_ADD;
/* possibly invert wpos.y depending on STATE_FB_WPOS_Y_TRANSFORM var */
newInst[0].Opcode = OPCODE_MAD;
newInst[0].DstReg.File = PROGRAM_TEMPORARY;
newInst[0].DstReg.Index = wpos_temp;
newInst[0].DstReg.WriteMask = WRITEMASK_XYZW;
@ -84,11 +83,14 @@ void insert_wpos_code(struct gl_context *ctx, struct gl_fragment_program *fprog)
newInst[0].SrcReg[0].File = PROGRAM_INPUT;
newInst[0].SrcReg[0].Index = FRAG_ATTRIB_WPOS;
newInst[0].SrcReg[0].Swizzle = SWIZZLE_XYZW;
newInst[0].SrcReg[0].Negate = NEGATE_Y;
newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR;
newInst[0].SrcReg[1].Index = win_size;
newInst[0].SrcReg[1].Swizzle = MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ZERO);
newInst[0].SrcReg[1].Swizzle = MAKE_SWIZZLE4(SWIZZLE_ONE, SWIZZLE_X, SWIZZLE_ONE, SWIZZLE_ONE);
newInst[0].SrcReg[2].File = PROGRAM_STATE_VAR;
newInst[0].SrcReg[2].Index = win_size;
newInst[0].SrcReg[2].Swizzle = MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ZERO);
}