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meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objects
The fixed-function attribute paths don't get the DSA treatment because there are no DSA entry-points for fixed-function attributes. These could have been added, but this is a temporary patch intended to make later patches easier to review. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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commit
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1 changed files with 24 additions and 19 deletions
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@ -349,19 +349,19 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
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_mesa_BindVertexArray(*VAO);
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/* create vertex array buffer */
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_mesa_GenBuffers(1, &VBO);
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_mesa_BindBuffer(GL_ARRAY_BUFFER, VBO);
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_mesa_CreateBuffers(1, &VBO);
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*buf_obj = _mesa_lookup_bufferobj(ctx, VBO);
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/* _mesa_lookup_bufferobj only returns NULL if name is 0. If the object
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* does not yet exist (i.e., hasn't been bound) it will return a dummy
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* object that you can't do anything with.
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* object that you can't do anything with. _mesa_CreateBuffers also
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* makes the object exist.
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*/
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assert(*buf_obj != NULL && (*buf_obj)->Name == VBO);
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assert(*buf_obj == ctx->Array.ArrayBufferObj);
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assert(*buf_obj != ctx->Array.ArrayBufferObj);
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_mesa_BufferData(GL_ARRAY_BUFFER, 4 * sizeof(struct vertex), NULL,
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GL_DYNAMIC_DRAW);
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_mesa_NamedBufferData(VBO, 4 * sizeof(struct vertex), NULL,
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GL_DYNAMIC_DRAW);
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assert((*buf_obj)->Size == 4 * sizeof(struct vertex));
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@ -369,16 +369,21 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
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if (use_generic_attributes) {
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assert(color_size == 0);
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_mesa_VertexAttribPointer(0, vertex_size, GL_FLOAT, GL_FALSE,
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sizeof(struct vertex), OFFSET(x));
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_mesa_VertexArrayAttribFormat(*VAO, 0, vertex_size, GL_FLOAT,
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GL_FALSE, OFFSET(x));
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_mesa_VertexArrayVertexBuffer(*VAO, 0, VBO, 0,
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sizeof(struct vertex));
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_mesa_EnableVertexAttribArray(0);
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if (texcoord_size > 0) {
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_mesa_VertexAttribPointer(1, texcoord_size, GL_FLOAT, GL_FALSE,
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sizeof(struct vertex), OFFSET(tex));
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_mesa_VertexArrayAttribFormat(*VAO, 1, texcoord_size, GL_FLOAT,
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GL_FALSE, OFFSET(tex));
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_mesa_VertexArrayVertexBuffer(*VAO, 1, VBO, 0,
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sizeof(struct vertex));
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_mesa_EnableVertexAttribArray(1);
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}
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} else {
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_mesa_BindBuffer(GL_ARRAY_BUFFER, VBO);
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_mesa_VertexPointer(vertex_size, GL_FLOAT, sizeof(struct vertex),
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OFFSET(x));
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_mesa_EnableClientState(GL_VERTEX_ARRAY);
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@ -394,16 +399,16 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
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sizeof(struct vertex), OFFSET(r));
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_mesa_EnableClientState(GL_COLOR_ARRAY);
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}
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}
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/* Restore the old VBO. This is done because we don't want the new VBO
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* to be bound on exit. It would be nicer to use DSA type functions,
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* but there are no DSA functions to bind a VBO to a VAO for
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* fixed-function vertex attributes.
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*/
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{
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struct save_state *save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth - 1];
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_mesa_BindBuffer(GL_ARRAY_BUFFER, save->ArrayBufferObj->Name);
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/* Restore the old VBO. This is done because we don't want the new VBO
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* to be bound on exit. It would be nicer to use DSA type functions,
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* but there are no DSA functions to bind a VBO to a VAO for
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* fixed-function vertex attributes.
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*/
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{
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struct save_state *save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth - 1];
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_mesa_BindBuffer(GL_ARRAY_BUFFER, save->ArrayBufferObj->Name);
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}
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}
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} else {
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_mesa_BindVertexArray(*VAO);
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