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pan/bi: Use nir_print_shader() instead of nir_log_shader()
We're not using the mesa log functions for any of our back-end compiler stuff so we should make NIR log the same way. Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com> Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39244>
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@ -6726,7 +6726,7 @@ bi_compile_variant_nir(nir_shader *nir,
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skip_internal &= !(bifrost_debug & BIFROST_DBG_INTERNAL);
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if (bifrost_debug & BIFROST_DBG_SHADERS && !skip_internal)
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nir_log_shaderi(nir);
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nir_print_shader(nir, stderr);
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ctx->allocated_vec = _mesa_hash_table_u64_create(ctx);
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