mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-04 07:00:11 +01:00
llvmpipe: native rasterization for lines
Rasterize lines directly by treating them as 4-sided polygons. Still need to check the exact pixel rasteration.
This commit is contained in:
parent
c95ca04b63
commit
5286dd7016
11 changed files with 685 additions and 22 deletions
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@ -157,7 +157,7 @@ llvmpipe_create_context( struct pipe_screen *screen, void *priv )
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/* convert points and lines into triangles: */
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draw_wide_point_threshold(llvmpipe->draw, 0.0);
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draw_wide_line_threshold(llvmpipe->draw, 0.0);
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draw_wide_line_threshold(llvmpipe->draw, 10000.0);
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#if USE_DRAW_STAGE_PSTIPPLE
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/* Do polygon stipple w/ texture map + frag prog? */
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@ -120,7 +120,7 @@ struct lp_rast_triangle {
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float v[3][2];
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#endif
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struct lp_rast_plane plane[7]; /* NOTE: may allocate fewer planes */
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struct lp_rast_plane plane[8]; /* NOTE: may allocate fewer planes */
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};
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@ -236,6 +236,8 @@ void lp_rast_triangle_6( struct lp_rasterizer_task *,
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const union lp_rast_cmd_arg );
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void lp_rast_triangle_7( struct lp_rasterizer_task *,
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const union lp_rast_cmd_arg );
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void lp_rast_triangle_8( struct lp_rasterizer_task *,
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const union lp_rast_cmd_arg );
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void lp_rast_shade_tile( struct lp_rasterizer_task *,
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const union lp_rast_cmd_arg );
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@ -157,6 +157,10 @@ build_mask_linear(int c, int dcdx, int dcdy)
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#define NR_PLANES 7
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#include "lp_rast_tri_tmp.h"
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#define TAG(x) x##_8
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#define NR_PLANES 8
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#include "lp_rast_tri_tmp.h"
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/* Special case for 3 plane triangle which is contained entirely
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* within a 16x16 block.
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@ -32,7 +32,7 @@
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/**
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* Prototype for a 7 plane rasterizer function. Will codegenerate
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* Prototype for a 8 plane rasterizer function. Will codegenerate
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* several of these.
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*
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* XXX: Varients for more/fewer planes.
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@ -485,7 +485,14 @@ lp_setup_set_triangle_state( struct lp_setup_context *setup,
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}
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}
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void
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lp_setup_set_line_state( struct lp_setup_context *setup,
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float line_width)
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{
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LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
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setup->line_width = line_width;
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}
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void
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lp_setup_set_fs_inputs( struct lp_setup_context *setup,
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@ -100,6 +100,10 @@ lp_setup_set_triangle_state( struct lp_setup_context *setup,
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boolean scissor,
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boolean gl_rasterization_rules );
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void
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lp_setup_set_line_state( struct lp_setup_context *setup,
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float line_width);
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void
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lp_setup_set_fs_inputs( struct lp_setup_context *setup,
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const struct lp_shader_input *interp,
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@ -91,6 +91,7 @@ struct lp_setup_context
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boolean scissor_test;
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unsigned cullmode;
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float pixel_offset;
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float line_width;
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struct pipe_framebuffer_state fb;
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struct u_rect framebuffer;
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@ -170,5 +171,42 @@ lp_setup_print_vertex(struct lp_setup_context *setup,
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const char *name,
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const float (*v)[4]);
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/** shared code between lp_setup_line and lp_setup_tri */
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extern lp_rast_cmd lp_rast_tri_tab[];
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void
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do_triangle_ccw_whole_tile(struct lp_setup_context *setup,
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struct lp_scene *scene,
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struct lp_rast_triangle *tri,
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int x, int y,
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boolean opaque,
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int *is_blit);
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void
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lp_setup_tri_coefficients( struct lp_setup_context *setup,
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struct lp_rast_triangle *tri,
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float oneoverarea,
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const float (*v1)[4],
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const float (*v2)[4],
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const float (*v3)[4],
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boolean frontface);
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struct lp_rast_triangle *
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lp_setup_alloc_triangle(struct lp_scene *scene,
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unsigned nr_inputs,
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unsigned nr_planes,
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unsigned *tri_size);
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void
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lp_setup_fragcoord_coef(struct lp_setup_context *setup,
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struct lp_rast_triangle *tri,
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float oneoverarea,
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unsigned slot,
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const float (*v1)[4],
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const float (*v2)[4],
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const float (*v3)[4],
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unsigned usage_mask);
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#endif
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@ -29,19 +29,624 @@
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* Binning code for lines
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*/
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "lp_perf.h"
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#include "lp_setup_context.h"
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#include "lp_rast.h"
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#include "lp_state_fs.h"
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static void line_nop( struct lp_setup_context *setup,
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const float (*v0)[4],
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const float (*v1)[4] )
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#define NUM_CHANNELS 4
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static const int step_scissor_minx[16] = {
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0, 1, 0, 1,
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2, 3, 2, 3,
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0, 1, 0, 1,
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2, 3, 2, 3
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};
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static const int step_scissor_maxx[16] = {
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0, -1, 0, -1,
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-2, -3, -2, -3,
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0, -1, 0, -1,
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-2, -3, -2, -3
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};
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static const int step_scissor_miny[16] = {
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0, 0, 1, 1,
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0, 0, 1, 1,
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2, 2, 3, 3,
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2, 2, 3, 3
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};
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static const int step_scissor_maxy[16] = {
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0, 0, -1, -1,
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0, 0, -1, -1,
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-2, -2, -3, -3,
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-2, -2, -3, -3
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};
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/**
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* Compute a0 for a constant-valued coefficient (GL_FLAT shading).
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*/
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static void constant_coef( struct lp_setup_context *setup,
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struct lp_rast_triangle *tri,
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unsigned slot,
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const float value,
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unsigned i )
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{
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tri->inputs.a0[slot][i] = value;
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tri->inputs.dadx[slot][i] = 0.0f;
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tri->inputs.dady[slot][i] = 0.0f;
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}
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void
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lp_setup_choose_line( struct lp_setup_context *setup )
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/**
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* Compute a0, dadx and dady for a linearly interpolated coefficient,
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* for a triangle.
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*/
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static void linear_coef( struct lp_setup_context *setup,
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struct lp_rast_triangle *tri,
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float oneoverarea,
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unsigned slot,
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const float (*v1)[4],
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const float (*v2)[4],
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unsigned vert_attr,
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unsigned i)
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{
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setup->line = line_nop;
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float a1 = v1[vert_attr][i];
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float a2 = v2[vert_attr][i];
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float da21 = a1 - a2;
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float dadx = da21 * tri->dx * oneoverarea;
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float dady = da21 * tri->dy * oneoverarea;
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tri->inputs.dadx[slot][i] = dadx;
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tri->inputs.dady[slot][i] = dady;
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tri->inputs.a0[slot][i] = (a1 -
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(dadx * (v1[0][0] - setup->pixel_offset) +
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dady * (v1[0][1] - setup->pixel_offset)));
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}
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/**
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* Compute a0, dadx and dady for a perspective-corrected interpolant,
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* for a triangle.
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* We basically multiply the vertex value by 1/w before computing
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* the plane coefficients (a0, dadx, dady).
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* Later, when we compute the value at a particular fragment position we'll
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* divide the interpolated value by the interpolated W at that fragment.
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*/
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static void perspective_coef( struct lp_setup_context *setup,
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struct lp_rast_triangle *tri,
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float oneoverarea,
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unsigned slot,
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const float (*v1)[4],
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const float (*v2)[4],
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unsigned vert_attr,
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unsigned i)
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{
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/* premultiply by 1/w (v[0][3] is always 1/w):
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*/
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float a1 = v1[vert_attr][i] * v1[0][3];
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float a2 = v2[vert_attr][i] * v2[0][3];
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float da21 = a1 - a2;
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float dadx = da21 * tri->dx * oneoverarea;
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float dady = da21 * tri->dy * oneoverarea;
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tri->inputs.dadx[slot][i] = dadx;
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tri->inputs.dady[slot][i] = dady;
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tri->inputs.a0[slot][i] = (a1 -
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(dadx * (v1[0][0] - setup->pixel_offset) +
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dady * (v1[0][1] - setup->pixel_offset)));
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}
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/**
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* Compute the tri->coef[] array dadx, dady, a0 values.
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*/
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static void setup_line_coefficients( struct lp_setup_context *setup,
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struct lp_rast_triangle *tri,
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float oneoverarea,
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const float (*v1)[4],
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const float (*v2)[4])
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{
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unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ;
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unsigned slot;
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/* setup interpolation for all the remaining attributes:
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*/
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for (slot = 0; slot < setup->fs.nr_inputs; slot++) {
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unsigned vert_attr = setup->fs.input[slot].src_index;
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unsigned usage_mask = setup->fs.input[slot].usage_mask;
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unsigned i;
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switch (setup->fs.input[slot].interp) {
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case LP_INTERP_CONSTANT:
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if (setup->flatshade_first) {
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for (i = 0; i < NUM_CHANNELS; i++)
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if (usage_mask & (1 << i))
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constant_coef(setup, tri, slot+1, v1[vert_attr][i], i);
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}
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else {
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for (i = 0; i < NUM_CHANNELS; i++)
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if (usage_mask & (1 << i))
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constant_coef(setup, tri, slot+1, v2[vert_attr][i], i);
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}
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break;
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case LP_INTERP_LINEAR:
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for (i = 0; i < NUM_CHANNELS; i++)
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if (usage_mask & (1 << i))
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linear_coef(setup, tri, oneoverarea, slot+1, v1, v2, vert_attr, i);
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break;
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case LP_INTERP_PERSPECTIVE:
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for (i = 0; i < NUM_CHANNELS; i++)
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if (usage_mask & (1 << i))
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perspective_coef(setup, tri, oneoverarea, slot+1, v1, v2, vert_attr, i);
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fragcoord_usage_mask |= TGSI_WRITEMASK_W;
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break;
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case LP_INTERP_POSITION:
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/*
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* The generated pixel interpolators will pick up the coeffs from
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* slot 0, so all need to ensure that the usage mask is covers all
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* usages.
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*/
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fragcoord_usage_mask |= usage_mask;
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break;
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default:
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assert(0);
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}
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}
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/* The internal position input is in slot zero:
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*/
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lp_setup_fragcoord_coef(setup, tri, oneoverarea, 0, v1, v2, v2,
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fragcoord_usage_mask);
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}
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static INLINE int subpixel_snap( float a )
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{
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return util_iround(FIXED_ONE * a);
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}
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/**
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* Print line vertex attribs (for debug).
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*/
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static void
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print_line(struct lp_setup_context *setup,
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const float (*v1)[4],
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const float (*v2)[4])
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{
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uint i;
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debug_printf("llvmpipe line\n");
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for (i = 0; i < 1 + setup->fs.nr_inputs; i++) {
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debug_printf(" v1[%d]: %f %f %f %f\n", i,
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v1[i][0], v1[i][1], v1[i][2], v1[i][3]);
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}
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for (i = 0; i < 1 + setup->fs.nr_inputs; i++) {
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debug_printf(" v2[%d]: %f %f %f %f\n", i,
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v2[i][0], v2[i][1], v2[i][2], v2[i][3]);
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}
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}
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static void
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lp_setup_line( struct lp_setup_context *setup,
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const float (*v1)[4],
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const float (*v2)[4])
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{
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struct lp_scene *scene = lp_setup_get_current_scene(setup);
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struct lp_rast_triangle *line;
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float oneoverarea;
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float half_width = setup->line_width / 2;
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int minx, maxx, miny, maxy;
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int ix0, ix1, iy0, iy1;
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unsigned tri_bytes;
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int x[4];
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int y[4];
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int i;
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int nr_planes = 4;
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boolean opaque;
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if (0)
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print_line(setup, v1, v2);
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if (setup->scissor_test) {
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nr_planes = 8;
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}
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else {
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nr_planes = 4;
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}
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line = lp_setup_alloc_triangle(scene,
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setup->fs.nr_inputs,
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nr_planes,
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&tri_bytes);
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if (!line)
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return;
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#ifndef DEBUG
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line->v[0][0] = v1[0][0];
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line->v[1][0] = v2[0][0];
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line->v[0][1] = v1[0][1];
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line->v[1][1] = v2[0][1];
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#endif
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/* pre-calculation(based on given vertices) to determine if line is
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* more horizontal or more vertical
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*/
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line->dx = v1[0][0] - v2[0][0];
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line->dy = v1[0][1] - v2[0][1];
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/* x-major line */
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if (fabsf(line->dx) >= fabsf(line->dy)) {
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if (line->dx < 0) {
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/* if v2 is to the right of v1, swap pointers */
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const float (*temp)[4] = v1;
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v1 = v2;
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v2 = temp;
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line->dx = -line->dx;
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line->dy = -line->dy;
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}
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/* x/y positions in fixed point */
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x[0] = subpixel_snap(v1[0][0] - setup->pixel_offset);
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x[1] = subpixel_snap(v2[0][0] - setup->pixel_offset);
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x[2] = subpixel_snap(v2[0][0] - setup->pixel_offset);
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x[3] = subpixel_snap(v1[0][0] - setup->pixel_offset);
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y[0] = subpixel_snap(v1[0][1] - half_width - setup->pixel_offset);
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y[1] = subpixel_snap(v2[0][1] - half_width - setup->pixel_offset);
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y[2] = subpixel_snap(v2[0][1] + half_width - setup->pixel_offset);
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y[3] = subpixel_snap(v1[0][1] + half_width - setup->pixel_offset);
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}
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else{
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/* y-major line */
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if (line->dy > 0) {
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/* if v2 is on top of v1, swap pointers */
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const float (*temp)[4] = v1;
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v1 = v2;
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v2 = temp;
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line->dx = -line->dx;
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line->dy = -line->dy;
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}
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x[0] = subpixel_snap(v1[0][0] - half_width - setup->pixel_offset);
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x[1] = subpixel_snap(v2[0][0] - half_width - setup->pixel_offset);
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x[2] = subpixel_snap(v2[0][0] + half_width - setup->pixel_offset);
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x[3] = subpixel_snap(v1[0][0] + half_width - setup->pixel_offset);
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y[0] = subpixel_snap(v1[0][1] - setup->pixel_offset);
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y[1] = subpixel_snap(v2[0][1] - setup->pixel_offset);
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y[2] = subpixel_snap(v2[0][1] - setup->pixel_offset);
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y[3] = subpixel_snap(v1[0][1] - setup->pixel_offset);
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}
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/* calculate the deltas */
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line->plane[0].dcdy = x[0] - x[1];
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line->plane[1].dcdy = x[1] - x[2];
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line->plane[2].dcdy = x[2] - x[3];
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line->plane[3].dcdy = x[3] - x[0];
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line->plane[0].dcdx = y[0] - y[1];
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line->plane[1].dcdx = y[1] - y[2];
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line->plane[2].dcdx = y[2] - y[3];
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line->plane[3].dcdx = y[3] - y[0];
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LP_COUNT(nr_tris);
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/* Bounding rectangle (in pixels) */
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{
|
||||
/* Yes this is necessary to accurately calculate bounding boxes
|
||||
* with the two fill-conventions we support. GL (normally) ends
|
||||
* up needing a bottom-left fill convention, which requires
|
||||
* slightly different rounding.
|
||||
*/
|
||||
int adj = (setup->pixel_offset != 0) ? 1 : 0;
|
||||
|
||||
minx = (MIN4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER;
|
||||
maxx = (MAX4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER;
|
||||
miny = (MIN4(y[0], y[1], y[3], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
|
||||
maxy = (MAX4(y[0], y[1], y[3], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
|
||||
}
|
||||
|
||||
if (setup->scissor_test) {
|
||||
minx = MAX2(minx, setup->scissor.current.minx);
|
||||
maxx = MIN2(maxx, setup->scissor.current.maxx);
|
||||
miny = MAX2(miny, setup->scissor.current.miny);
|
||||
maxy = MIN2(maxy, setup->scissor.current.maxy);
|
||||
}
|
||||
else {
|
||||
minx = MAX2(minx, 0);
|
||||
miny = MAX2(miny, 0);
|
||||
maxx = MIN2(maxx, scene->fb.width);
|
||||
maxy = MIN2(maxy, scene->fb.height);
|
||||
}
|
||||
|
||||
|
||||
if (miny >= maxy || minx >= maxx) {
|
||||
lp_scene_putback_data( scene, tri_bytes );
|
||||
return;
|
||||
}
|
||||
|
||||
oneoverarea = 1.0f / (line->dx * line->dx + line->dy * line->dy);
|
||||
|
||||
/* Setup parameter interpolants:
|
||||
*/
|
||||
setup_line_coefficients( setup, line, oneoverarea, v1, v2);
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
struct lp_rast_plane *plane = &line->plane[i];
|
||||
|
||||
/* half-edge constants, will be interated over the whole render
|
||||
* target.
|
||||
*/
|
||||
plane->c = plane->dcdx * x[i] - plane->dcdy * y[i];
|
||||
|
||||
|
||||
/* correct for top-left vs. bottom-left fill convention.
|
||||
*
|
||||
* note that we're overloading gl_rasterization_rules to mean
|
||||
* both (0.5,0.5) pixel centers *and* bottom-left filling
|
||||
* convention.
|
||||
*
|
||||
* GL actually has a top-left filling convention, but GL's
|
||||
* notion of "top" differs from gallium's...
|
||||
*
|
||||
* Also, sometimes (in FBO cases) GL will render upside down
|
||||
* to its usual method, in which case it will probably want
|
||||
* to use the opposite, top-left convention.
|
||||
*/
|
||||
if (plane->dcdx < 0) {
|
||||
/* both fill conventions want this - adjust for left edges */
|
||||
plane->c++;
|
||||
}
|
||||
else if (plane->dcdx == 0) {
|
||||
if (setup->pixel_offset == 0) {
|
||||
/* correct for top-left fill convention:
|
||||
*/
|
||||
if (plane->dcdy > 0) plane->c++;
|
||||
}
|
||||
else {
|
||||
/* correct for bottom-left fill convention:
|
||||
*/
|
||||
if (plane->dcdy < 0) plane->c++;
|
||||
}
|
||||
}
|
||||
|
||||
plane->dcdx *= FIXED_ONE;
|
||||
plane->dcdy *= FIXED_ONE;
|
||||
|
||||
/* find trivial reject offsets for each edge for a single-pixel
|
||||
* sized block. These will be scaled up at each recursive level to
|
||||
* match the active blocksize. Scaling in this way works best if
|
||||
* the blocks are square.
|
||||
*/
|
||||
plane->eo = 0;
|
||||
if (plane->dcdx < 0) plane->eo -= plane->dcdx;
|
||||
if (plane->dcdy > 0) plane->eo += plane->dcdy;
|
||||
|
||||
/* Calculate trivial accept offsets from the above.
|
||||
*/
|
||||
plane->ei = plane->dcdy - plane->dcdx - plane->eo;
|
||||
|
||||
plane->step = line->step[i];
|
||||
|
||||
/* Fill in the inputs.step[][] arrays.
|
||||
* We've manually unrolled some loops here.
|
||||
*/
|
||||
#define SETUP_STEP(j, x, y) \
|
||||
line->step[i][j] = y * plane->dcdy - x * plane->dcdx
|
||||
|
||||
SETUP_STEP(0, 0, 0);
|
||||
SETUP_STEP(1, 1, 0);
|
||||
SETUP_STEP(2, 0, 1);
|
||||
SETUP_STEP(3, 1, 1);
|
||||
|
||||
SETUP_STEP(4, 2, 0);
|
||||
SETUP_STEP(5, 3, 0);
|
||||
SETUP_STEP(6, 2, 1);
|
||||
SETUP_STEP(7, 3, 1);
|
||||
|
||||
SETUP_STEP(8, 0, 2);
|
||||
SETUP_STEP(9, 1, 2);
|
||||
SETUP_STEP(10, 0, 3);
|
||||
SETUP_STEP(11, 1, 3);
|
||||
|
||||
SETUP_STEP(12, 2, 2);
|
||||
SETUP_STEP(13, 3, 2);
|
||||
SETUP_STEP(14, 2, 3);
|
||||
SETUP_STEP(15, 3, 3);
|
||||
#undef STEP
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* When rasterizing scissored tris, use the intersection of the
|
||||
* triangle bounding box and the scissor rect to generate the
|
||||
* scissor planes.
|
||||
*
|
||||
* This permits us to cut off the triangle "tails" that are present
|
||||
* in the intermediate recursive levels caused when two of the
|
||||
* triangles edges don't diverge quickly enough to trivially reject
|
||||
* exterior blocks from the triangle.
|
||||
*
|
||||
* It's not really clear if it's worth worrying about these tails,
|
||||
* but since we generate the planes for each scissored tri, it's
|
||||
* free to trim them in this case.
|
||||
*
|
||||
* Note that otherwise, the scissor planes only vary in 'C' value,
|
||||
* and even then only on state-changes. Could alternatively store
|
||||
* these planes elsewhere.
|
||||
*/
|
||||
if (nr_planes == 8) {
|
||||
line->plane[4].step = step_scissor_maxx;
|
||||
line->plane[4].dcdx = 1;
|
||||
line->plane[4].dcdy = 0;
|
||||
line->plane[4].c = maxx;
|
||||
line->plane[4].ei = -1;
|
||||
line->plane[4].eo = 0;
|
||||
|
||||
line->plane[5].step = step_scissor_miny;
|
||||
line->plane[5].dcdx = 0;
|
||||
line->plane[5].dcdy = 1;
|
||||
line->plane[5].c = 1-miny;
|
||||
line->plane[5].ei = 0;
|
||||
line->plane[5].eo = 1;
|
||||
|
||||
line->plane[6].step = step_scissor_maxy;
|
||||
line->plane[6].dcdx = 0;
|
||||
line->plane[6].dcdy = -1;
|
||||
line->plane[6].c = maxy;
|
||||
line->plane[6].ei = -1;
|
||||
line->plane[6].eo = 0;
|
||||
|
||||
line->plane[7].step = step_scissor_minx;
|
||||
line->plane[7].dcdx = -1;
|
||||
line->plane[7].dcdy = 0;
|
||||
line->plane[7].c = 1-minx;
|
||||
line->plane[7].ei = 0;
|
||||
line->plane[7].eo = 1;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* All fields of 'tri' are now set. The remaining code here is
|
||||
* concerned with binning.
|
||||
*/
|
||||
|
||||
/* Convert to tile coordinates, and inclusive ranges:
|
||||
*/
|
||||
ix0 = minx / TILE_SIZE;
|
||||
iy0 = miny / TILE_SIZE;
|
||||
ix1 = (maxx-1) / TILE_SIZE;
|
||||
iy1 = (maxy-1) / TILE_SIZE;
|
||||
|
||||
/*
|
||||
* Clamp to framebuffer size
|
||||
*/
|
||||
assert(ix0 == MAX2(ix0, 0));
|
||||
assert(iy0 == MAX2(iy0, 0));
|
||||
assert(ix1 == MIN2(ix1, scene->tiles_x - 1));
|
||||
assert(iy1 == MIN2(iy1, scene->tiles_y - 1));
|
||||
|
||||
/* Determine which tile(s) intersect the triangle's bounding box
|
||||
*/
|
||||
if (iy0 == iy1 && ix0 == ix1)
|
||||
{
|
||||
/* Triangle is contained in a single tile:
|
||||
*/
|
||||
lp_scene_bin_command( scene, ix0, iy0,
|
||||
lp_rast_tri_tab[nr_planes],
|
||||
lp_rast_arg_triangle(line, (1<<nr_planes)-1) );
|
||||
}
|
||||
else
|
||||
{
|
||||
int c[8];
|
||||
int ei[8];
|
||||
int eo[8];
|
||||
int xstep[8];
|
||||
int ystep[8];
|
||||
int x, y;
|
||||
int is_blit = -1; /* undetermined */
|
||||
|
||||
for (i = 0; i < nr_planes; i++) {
|
||||
c[i] = (line->plane[i].c +
|
||||
line->plane[i].dcdy * iy0 * TILE_SIZE -
|
||||
line->plane[i].dcdx * ix0 * TILE_SIZE);
|
||||
|
||||
ei[i] = line->plane[i].ei << TILE_ORDER;
|
||||
eo[i] = line->plane[i].eo << TILE_ORDER;
|
||||
xstep[i] = -(line->plane[i].dcdx << TILE_ORDER);
|
||||
ystep[i] = line->plane[i].dcdy << TILE_ORDER;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* Test tile-sized blocks against the triangle.
|
||||
* Discard blocks fully outside the tri. If the block is fully
|
||||
* contained inside the tri, bin an lp_rast_shade_tile command.
|
||||
* Else, bin a lp_rast_triangle command.
|
||||
*/
|
||||
for (y = iy0; y <= iy1; y++)
|
||||
{
|
||||
boolean in = FALSE; /* are we inside the triangle? */
|
||||
int cx[8];
|
||||
|
||||
for (i = 0; i < nr_planes; i++)
|
||||
cx[i] = c[i];
|
||||
|
||||
for (x = ix0; x <= ix1; x++)
|
||||
{
|
||||
int out = 0;
|
||||
int partial = 0;
|
||||
|
||||
for (i = 0; i < nr_planes; i++) {
|
||||
int planeout = cx[i] + eo[i];
|
||||
int planepartial = cx[i] + ei[i] - 1;
|
||||
out |= (planeout >> 31);
|
||||
partial |= (planepartial >> 31) & (1<<i);
|
||||
}
|
||||
if (out) {
|
||||
/* do nothing */
|
||||
if (in)
|
||||
break; /* exiting triangle, all done with this row */
|
||||
LP_COUNT(nr_empty_64);
|
||||
}
|
||||
else if (partial) {
|
||||
/* Not trivially accepted by at least one plane -
|
||||
* rasterize/shade partial tile
|
||||
*/
|
||||
int count = util_bitcount(partial);
|
||||
in = TRUE;
|
||||
lp_scene_bin_command( scene, x, y,
|
||||
lp_rast_tri_tab[count],
|
||||
lp_rast_arg_triangle(line, partial) );
|
||||
|
||||
LP_COUNT(nr_partially_covered_64);
|
||||
}
|
||||
else {
|
||||
/* triangle covers the whole tile- shade whole tile */
|
||||
LP_COUNT(nr_fully_covered_64);
|
||||
in = TRUE;
|
||||
/* leverages on existing code in lp_setup_tri.c */
|
||||
do_triangle_ccw_whole_tile(setup, scene, line, x, y,
|
||||
opaque, &is_blit);
|
||||
}
|
||||
|
||||
/* Iterate cx values across the region:
|
||||
*/
|
||||
for (i = 0; i < nr_planes; i++)
|
||||
cx[i] += xstep[i];
|
||||
}
|
||||
|
||||
/* Iterate c values down the region:
|
||||
*/
|
||||
for (i = 0; i < nr_planes; i++)
|
||||
c[i] += ystep[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void lp_setup_choose_line( struct lp_setup_context *setup )
|
||||
{
|
||||
setup->line = lp_setup_line;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@
|
|||
|
||||
#include "lp_setup_context.h"
|
||||
|
||||
static void point_nop( struct lp_setup_context *setup,
|
||||
static void lp_setup_point( struct lp_setup_context *setup,
|
||||
const float (*v0)[4] )
|
||||
{
|
||||
}
|
||||
|
|
@ -40,7 +40,7 @@ static void point_nop( struct lp_setup_context *setup,
|
|||
void
|
||||
lp_setup_choose_point( struct lp_setup_context *setup )
|
||||
{
|
||||
setup->point = point_nop;
|
||||
setup->point = lp_setup_point;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -68,11 +68,11 @@ fixed_to_float(int a)
|
|||
* \param nr_inputs number of fragment shader inputs
|
||||
* \return pointer to triangle space
|
||||
*/
|
||||
static INLINE struct lp_rast_triangle *
|
||||
alloc_triangle(struct lp_scene *scene,
|
||||
unsigned nr_inputs,
|
||||
unsigned nr_planes,
|
||||
unsigned *tri_size)
|
||||
struct lp_rast_triangle *
|
||||
lp_setup_alloc_triangle(struct lp_scene *scene,
|
||||
unsigned nr_inputs,
|
||||
unsigned nr_planes,
|
||||
unsigned *tri_size)
|
||||
{
|
||||
unsigned input_array_sz = NUM_CHANNELS * (nr_inputs + 1) * sizeof(float);
|
||||
struct lp_rast_triangle *tri;
|
||||
|
|
@ -160,7 +160,7 @@ lp_setup_print_triangle(struct lp_setup_context *setup,
|
|||
}
|
||||
|
||||
|
||||
lp_rast_cmd lp_rast_tri_tab[8] = {
|
||||
lp_rast_cmd lp_rast_tri_tab[9] = {
|
||||
NULL, /* should be impossible */
|
||||
lp_rast_triangle_1,
|
||||
lp_rast_triangle_2,
|
||||
|
|
@ -168,7 +168,8 @@ lp_rast_cmd lp_rast_tri_tab[8] = {
|
|||
lp_rast_triangle_4,
|
||||
lp_rast_triangle_5,
|
||||
lp_rast_triangle_6,
|
||||
lp_rast_triangle_7
|
||||
lp_rast_triangle_7,
|
||||
lp_rast_triangle_8
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
@ -254,10 +255,10 @@ do_triangle_ccw(struct lp_setup_context *setup,
|
|||
|
||||
u_rect_find_intersection(&setup->draw_region, &bbox);
|
||||
|
||||
tri = alloc_triangle(scene,
|
||||
setup->fs.nr_inputs,
|
||||
nr_planes,
|
||||
&tri_bytes);
|
||||
tri = lp_setup_alloc_triangle(scene,
|
||||
setup->fs.nr_inputs,
|
||||
nr_planes,
|
||||
&tri_bytes);
|
||||
if (!tri)
|
||||
return;
|
||||
|
||||
|
|
|
|||
|
|
@ -73,6 +73,8 @@ llvmpipe_bind_rasterizer_state(struct pipe_context *pipe, void *handle)
|
|||
llvmpipe->rasterizer->gl_rasterization_rules);
|
||||
lp_setup_set_flatshade_first( llvmpipe->setup,
|
||||
llvmpipe->rasterizer->flatshade_first);
|
||||
lp_setup_set_line_state( llvmpipe->setup,
|
||||
llvmpipe->rasterizer->line_width);
|
||||
}
|
||||
|
||||
llvmpipe->dirty |= LP_NEW_RASTERIZER;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue