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clover: Use 64-bit offsets for shader_in on 64-bit GPUs
This really shouldn't matter as inputs should have logical pointers. However, nir_builder defaults to building derefs based on the pointer size in the shader_info. It's easier for now to just be consistent everywhere. Reviewed-by: Karol Herbst <kherbst@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6379>
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@ -231,8 +231,10 @@ module clover::nir::spirv_to_nir(const module &mod, const device &dev,
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nir_var_mem_shared | nir_var_function_temp,
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glsl_get_cl_type_size_align);
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/* use offsets for uniform and shared memory */
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/* use offsets for kernel inputs (uniform) */
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NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_uniform,
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nir->info.cs.ptr_size == 64 ?
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nir_address_format_32bit_offset_as_64bit :
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nir_address_format_32bit_offset);
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NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_constant,
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