clover: Use 64-bit offsets for shader_in on 64-bit GPUs

This really shouldn't matter as inputs should have logical pointers.
However, nir_builder defaults to building derefs based on the pointer
size in the shader_info.  It's easier for now to just be consistent
everywhere.

Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6379>
This commit is contained in:
Jason Ekstrand 2020-08-21 17:23:59 -05:00 committed by Marge Bot
parent c93ade93fb
commit 526f356633

View file

@ -231,8 +231,10 @@ module clover::nir::spirv_to_nir(const module &mod, const device &dev,
nir_var_mem_shared | nir_var_function_temp,
glsl_get_cl_type_size_align);
/* use offsets for uniform and shared memory */
/* use offsets for kernel inputs (uniform) */
NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_uniform,
nir->info.cs.ptr_size == 64 ?
nir_address_format_32bit_offset_as_64bit :
nir_address_format_32bit_offset);
NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_constant,