diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 46a1664b8f7..7f3b99cb733 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -614,10 +614,10 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) int i; if (depthRb && stencilRb && stencilRb != depthRb) { - if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE && - ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE && - (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Texture->Name == - ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Texture->Name)) { + if (fb->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE && + fb->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE && + (fb->Attachment[BUFFER_DEPTH].Texture->Name == + fb->Attachment[BUFFER_STENCIL].Texture->Name)) { /* OK */ } else { /* we only support combined depth/stencil buffers, not separate