radeonsi: Refactor shader input / output handling code

In preparation for adding geometry shader support.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Michel Dänzer 2013-12-09 15:33:53 +09:00 committed by Michel Dänzer
parent 947c828d5c
commit 51f89a03e1

View file

@ -139,11 +139,14 @@ static LLVMValueRef get_instance_index_for_fetch(
}
static void declare_input_vs(
struct si_shader_context * si_shader_ctx,
struct radeon_llvm_context *radeon_bld,
unsigned input_index,
const struct tgsi_full_declaration *decl)
{
struct lp_build_context * base = &si_shader_ctx->radeon_bld.soa.bld_base.base;
struct lp_build_context *base = &radeon_bld->soa.bld_base.base;
struct gallivm_state *gallivm = base->gallivm;
struct si_shader_context *si_shader_ctx =
si_shader_context(&radeon_bld->soa.bld_base);
unsigned divisor = si_shader_ctx->shader->key.vs.instance_divisors[input_index];
unsigned chan;
@ -160,12 +163,12 @@ static void declare_input_vs(
/* Load the T list */
t_list_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_VERTEX_BUFFER);
t_offset = lp_build_const_int32(base->gallivm, input_index);
t_offset = lp_build_const_int32(gallivm, input_index);
t_list = build_indexed_load(si_shader_ctx, t_list_ptr, t_offset);
/* Build the attribute offset */
attribute_offset = lp_build_const_int32(base->gallivm, 0);
attribute_offset = lp_build_const_int32(gallivm, 0);
if (divisor) {
/* Build index from instance ID, start instance and divisor */
@ -182,34 +185,34 @@ static void declare_input_vs(
args[0] = t_list;
args[1] = attribute_offset;
args[2] = buffer_index;
input = build_intrinsic(base->gallivm->builder,
input = build_intrinsic(gallivm->builder,
"llvm.SI.vs.load.input", vec4_type, args, 3,
LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
/* Break up the vec4 into individual components */
for (chan = 0; chan < 4; chan++) {
LLVMValueRef llvm_chan = lp_build_const_int32(base->gallivm, chan);
LLVMValueRef llvm_chan = lp_build_const_int32(gallivm, chan);
/* XXX: Use a helper function for this. There is one in
* tgsi_llvm.c. */
si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, chan)] =
LLVMBuildExtractElement(base->gallivm->builder,
LLVMBuildExtractElement(gallivm->builder,
input, llvm_chan, "");
}
}
static void declare_input_fs(
struct si_shader_context * si_shader_ctx,
struct radeon_llvm_context *radeon_bld,
unsigned input_index,
const struct tgsi_full_declaration *decl)
{
struct lp_build_context *base = &radeon_bld->soa.bld_base.base;
struct si_shader_context *si_shader_ctx =
si_shader_context(&radeon_bld->soa.bld_base);
struct si_shader *shader = &si_shader_ctx->shader->shader;
struct lp_build_context * base =
&si_shader_ctx->radeon_bld.soa.bld_base.base;
struct lp_build_context *uint =
&si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
struct gallivm_state * gallivm = base->gallivm;
struct lp_build_context *uint = &radeon_bld->soa.bld_base.uint_bld;
struct gallivm_state *gallivm = base->gallivm;
LLVMTypeRef input_type = LLVMFloatTypeInContext(gallivm->context);
LLVMValueRef main_fn = si_shader_ctx->radeon_bld.main_fn;
LLVMValueRef main_fn = radeon_bld->main_fn;
LLVMValueRef interp_param;
const char * intr_name;
@ -221,7 +224,7 @@ static void declare_input_fs(
* [32:16] ParamOffset
*
*/
LLVMValueRef params = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_PRIM_MASK);
LLVMValueRef params = LLVMGetParam(main_fn, SI_PARAM_PRIM_MASK);
LLVMValueRef attr_number;
unsigned chan;
@ -230,15 +233,15 @@ static void declare_input_fs(
for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
unsigned soa_index =
radeon_llvm_reg_index_soa(input_index, chan);
si_shader_ctx->radeon_bld.inputs[soa_index] =
radeon_bld->inputs[soa_index] =
LLVMGetParam(main_fn, SI_PARAM_POS_X_FLOAT + chan);
if (chan == 3)
/* RCP for fragcoord.w */
si_shader_ctx->radeon_bld.inputs[soa_index] =
radeon_bld->inputs[soa_index] =
LLVMBuildFDiv(gallivm->builder,
lp_build_const_float(gallivm, 1.0f),
si_shader_ctx->radeon_bld.inputs[soa_index],
radeon_bld->inputs[soa_index],
"");
}
return;
@ -254,16 +257,16 @@ static void declare_input_fs(
lp_build_const_float(gallivm, 0.0f),
"");
si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 0)] =
radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 0)] =
LLVMBuildSelect(gallivm->builder,
is_face_positive,
lp_build_const_float(gallivm, 1.0f),
lp_build_const_float(gallivm, 0.0f),
"");
si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 1)] =
si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 2)] =
radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 1)] =
radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 2)] =
lp_build_const_float(gallivm, 0.0f);
si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 3)] =
radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 3)] =
lp_build_const_float(gallivm, 1.0f);
return;
@ -331,16 +334,16 @@ static void declare_input_fs(
args[0] = llvm_chan;
args[1] = attr_number;
front = build_intrinsic(base->gallivm->builder, intr_name,
front = build_intrinsic(gallivm->builder, intr_name,
input_type, args, args[3] ? 4 : 3,
LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
args[1] = back_attr_number;
back = build_intrinsic(base->gallivm->builder, intr_name,
back = build_intrinsic(gallivm->builder, intr_name,
input_type, args, args[3] ? 4 : 3,
LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
si_shader_ctx->radeon_bld.inputs[soa_index] =
radeon_bld->inputs[soa_index] =
LLVMBuildSelect(gallivm->builder,
is_face_positive,
front,
@ -356,14 +359,14 @@ static void declare_input_fs(
args[1] = attr_number;
args[2] = params;
args[3] = interp_param;
si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 0)] =
build_intrinsic(base->gallivm->builder, intr_name,
input_type, args, args[3] ? 4 : 3,
LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 1)] =
si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 2)] =
radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 0)] =
build_intrinsic(gallivm->builder, intr_name,
input_type, args, args[3] ? 4 : 3,
LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 1)] =
radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 2)] =
lp_build_const_float(gallivm, 0.0f);
si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, 3)] =
radeon_bld->inputs[radeon_llvm_reg_index_soa(input_index, 3)] =
lp_build_const_float(gallivm, 1.0f);
} else {
for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
@ -374,30 +377,14 @@ static void declare_input_fs(
args[1] = attr_number;
args[2] = params;
args[3] = interp_param;
si_shader_ctx->radeon_bld.inputs[soa_index] =
build_intrinsic(base->gallivm->builder, intr_name,
radeon_bld->inputs[soa_index] =
build_intrinsic(gallivm->builder, intr_name,
input_type, args, args[3] ? 4 : 3,
LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
}
}
}
static void declare_input(
struct radeon_llvm_context * radeon_bld,
unsigned input_index,
const struct tgsi_full_declaration *decl)
{
struct si_shader_context * si_shader_ctx =
si_shader_context(&radeon_bld->soa.bld_base);
if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX) {
declare_input_vs(si_shader_ctx, input_index, decl);
} else if (si_shader_ctx->type == TGSI_PROCESSOR_FRAGMENT) {
declare_input_fs(si_shader_ctx, input_index, decl);
} else {
fprintf(stderr, "Warning: Unsupported shader type,\n");
}
}
static void declare_system_value(
struct radeon_llvm_context * radeon_bld,
unsigned index,
@ -867,7 +854,34 @@ static void si_llvm_emit_streamout(struct si_shader_context *shader)
}
static void si_llvm_emit_epilogue(struct lp_build_tgsi_context * bld_base)
static int si_store_shader_io_attribs(struct si_shader *shader,
struct tgsi_full_declaration *d)
{
int i = -1;
switch (d->Declaration.File) {
case TGSI_FILE_INPUT:
i = shader->ninput++;
assert(i < Elements(shader->input));
shader->input[i].name = d->Semantic.Name;
shader->input[i].sid = d->Semantic.Index;
shader->input[i].interpolate = d->Interp.Interpolate;
shader->input[i].centroid = d->Interp.Centroid;
return -1;
case TGSI_FILE_OUTPUT:
i = shader->noutput++;
assert(i < Elements(shader->output));
shader->output[i].name = d->Semantic.Name;
shader->output[i].sid = d->Semantic.Index;
shader->output[i].interpolate = d->Interp.Interpolate;
break;
}
return i;
}
static void si_llvm_emit_vs_epilogue(struct lp_build_tgsi_context * bld_base)
{
struct si_shader_context * si_shader_ctx = si_shader_context(bld_base);
struct si_shader * shader = &si_shader_ctx->shader->shader;
@ -876,12 +890,11 @@ static void si_llvm_emit_epilogue(struct lp_build_tgsi_context * bld_base)
&si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
struct tgsi_parse_context *parse = &si_shader_ctx->parse;
LLVMValueRef args[9];
LLVMValueRef last_args[9] = { 0 };
LLVMValueRef pos_args[4][9] = { { 0 } };
unsigned semantic_name;
unsigned param_count = 0;
int depth_index = -1, stencil_index = -1, psize_index = -1, edgeflag_index = -1;
int layer_index = -1;
unsigned pos_idx;
int psize_index = -1, edgeflag_index = -1, layer_index = -1;
int i;
if (si_shader_ctx->shader->selector->so.num_outputs) {
@ -896,36 +909,13 @@ static void si_llvm_emit_epilogue(struct lp_build_tgsi_context * bld_base)
tgsi_parse_token(parse);
if (parse->FullToken.Token.Type == TGSI_TOKEN_TYPE_PROPERTY &&
parse->FullToken.FullProperty.Property.PropertyName ==
TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS)
shader->fs_write_all = TRUE;
if (parse->FullToken.Token.Type != TGSI_TOKEN_TYPE_DECLARATION)
continue;
switch (d->Declaration.File) {
case TGSI_FILE_INPUT:
i = shader->ninput++;
assert(i < Elements(shader->input));
shader->input[i].name = d->Semantic.Name;
shader->input[i].sid = d->Semantic.Index;
shader->input[i].interpolate = d->Interp.Interpolate;
shader->input[i].centroid = d->Interp.Centroid;
i = si_store_shader_io_attribs(shader, d);
if (i < 0)
continue;
case TGSI_FILE_OUTPUT:
i = shader->noutput++;
assert(i < Elements(shader->output));
shader->output[i].name = d->Semantic.Name;
shader->output[i].sid = d->Semantic.Index;
shader->output[i].interpolate = d->Interp.Interpolate;
break;
default:
continue;
}
semantic_name = d->Semantic.Name;
handle_semantic:
for (index = d->Range.First; index <= d->Range.Last; index++) {
@ -947,31 +937,13 @@ handle_semantic:
layer_index = index;
continue;
case TGSI_SEMANTIC_POSITION:
if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX) {
target = V_008DFC_SQ_EXP_POS;
break;
} else {
depth_index = index;
continue;
}
case TGSI_SEMANTIC_STENCIL:
stencil_index = index;
continue;
target = V_008DFC_SQ_EXP_POS;
break;
case TGSI_SEMANTIC_COLOR:
if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX) {
case TGSI_SEMANTIC_BCOLOR:
target = V_008DFC_SQ_EXP_PARAM + param_count;
shader->output[i].param_offset = param_count;
param_count++;
} else {
target = V_008DFC_SQ_EXP_MRT + shader->output[i].sid;
if (si_shader_ctx->shader->key.ps.alpha_to_one) {
si_alpha_to_one(bld_base, index);
}
if (shader->output[i].sid == 0 &&
si_shader_ctx->shader->key.ps.alpha_func != PIPE_FUNC_ALWAYS)
si_alpha_test(bld_base, index);
}
target = V_008DFC_SQ_EXP_PARAM + param_count;
shader->output[i].param_offset = param_count;
param_count++;
break;
case TGSI_SEMANTIC_CLIPDIST:
if (!(si_shader_ctx->shader->key.vs.ucps_enabled &
@ -993,19 +965,170 @@ handle_semantic:
default:
target = 0;
fprintf(stderr,
"Warning: SI unhandled output type:%d\n",
"Warning: SI unhandled vs output type:%d\n",
semantic_name);
}
si_llvm_init_export_args(bld_base, d, index, target, args);
if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX &&
target >= V_008DFC_SQ_EXP_POS &&
if (target >= V_008DFC_SQ_EXP_POS &&
target <= (V_008DFC_SQ_EXP_POS + 3)) {
memcpy(pos_args[target - V_008DFC_SQ_EXP_POS],
args, sizeof(args));
} else if (si_shader_ctx->type == TGSI_PROCESSOR_FRAGMENT &&
semantic_name == TGSI_SEMANTIC_COLOR) {
} else {
lp_build_intrinsic(base->gallivm->builder,
"llvm.SI.export",
LLVMVoidTypeInContext(base->gallivm->context),
args, 9);
}
}
if (semantic_name == TGSI_SEMANTIC_CLIPDIST) {
semantic_name = TGSI_SEMANTIC_GENERIC;
goto handle_semantic;
}
}
/* We need to add the position output manually if it's missing. */
if (!pos_args[0][0]) {
pos_args[0][0] = lp_build_const_int32(base->gallivm, 0xf); /* writemask */
pos_args[0][1] = uint->zero; /* EXEC mask */
pos_args[0][2] = uint->zero; /* last export? */
pos_args[0][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS);
pos_args[0][4] = uint->zero; /* COMPR flag */
pos_args[0][5] = base->zero; /* X */
pos_args[0][6] = base->zero; /* Y */
pos_args[0][7] = base->zero; /* Z */
pos_args[0][8] = base->one; /* W */
}
/* Write the misc vector (point size, edgeflag, layer, viewport). */
if (shader->vs_out_misc_write) {
pos_args[1][0] = lp_build_const_int32(base->gallivm, /* writemask */
shader->vs_out_point_size |
(shader->vs_out_edgeflag << 1) |
(shader->vs_out_layer << 2));
pos_args[1][1] = uint->zero; /* EXEC mask */
pos_args[1][2] = uint->zero; /* last export? */
pos_args[1][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS + 1);
pos_args[1][4] = uint->zero; /* COMPR flag */
pos_args[1][5] = base->zero; /* X */
pos_args[1][6] = base->zero; /* Y */
pos_args[1][7] = base->zero; /* Z */
pos_args[1][8] = base->zero; /* W */
if (shader->vs_out_point_size) {
pos_args[1][5] = LLVMBuildLoad(base->gallivm->builder,
si_shader_ctx->radeon_bld.soa.outputs[psize_index][0], "");
}
if (shader->vs_out_edgeflag) {
LLVMValueRef output = LLVMBuildLoad(base->gallivm->builder,
si_shader_ctx->radeon_bld.soa.outputs[edgeflag_index][0], "");
/* The output is a float, but the hw expects an integer
* with the first bit containing the edge flag. */
output = LLVMBuildFPToUI(base->gallivm->builder, output,
bld_base->uint_bld.elem_type, "");
output = lp_build_min(&bld_base->int_bld, output, bld_base->int_bld.one);
/* The LLVM intrinsic expects a float. */
pos_args[1][6] = LLVMBuildBitCast(base->gallivm->builder, output,
base->elem_type, "");
}
if (shader->vs_out_layer) {
pos_args[1][7] = LLVMBuildLoad(base->gallivm->builder,
si_shader_ctx->radeon_bld.soa.outputs[layer_index][0], "");
}
}
for (i = 0; i < 4; i++)
if (pos_args[i][0])
shader->nr_pos_exports++;
pos_idx = 0;
for (i = 0; i < 4; i++) {
if (!pos_args[i][0])
continue;
/* Specify the target we are exporting */
pos_args[i][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS + pos_idx++);
if (pos_idx == shader->nr_pos_exports)
/* Specify that this is the last export */
pos_args[i][2] = uint->one;
lp_build_intrinsic(base->gallivm->builder,
"llvm.SI.export",
LLVMVoidTypeInContext(base->gallivm->context),
pos_args[i], 9);
}
}
static void si_llvm_emit_fs_epilogue(struct lp_build_tgsi_context * bld_base)
{
struct si_shader_context * si_shader_ctx = si_shader_context(bld_base);
struct si_shader * shader = &si_shader_ctx->shader->shader;
struct lp_build_context * base = &bld_base->base;
struct lp_build_context * uint =
&si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
struct tgsi_parse_context *parse = &si_shader_ctx->parse;
LLVMValueRef args[9];
LLVMValueRef last_args[9] = { 0 };
unsigned semantic_name;
int depth_index = -1, stencil_index = -1;
int i;
while (!tgsi_parse_end_of_tokens(parse)) {
struct tgsi_full_declaration *d =
&parse->FullToken.FullDeclaration;
unsigned target;
unsigned index;
tgsi_parse_token(parse);
if (parse->FullToken.Token.Type == TGSI_TOKEN_TYPE_PROPERTY &&
parse->FullToken.FullProperty.Property.PropertyName ==
TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS)
shader->fs_write_all = TRUE;
if (parse->FullToken.Token.Type != TGSI_TOKEN_TYPE_DECLARATION)
continue;
i = si_store_shader_io_attribs(shader, d);
if (i < 0)
continue;
semantic_name = d->Semantic.Name;
for (index = d->Range.First; index <= d->Range.Last; index++) {
/* Select the correct target */
switch(semantic_name) {
case TGSI_SEMANTIC_POSITION:
depth_index = index;
continue;
case TGSI_SEMANTIC_STENCIL:
stencil_index = index;
continue;
case TGSI_SEMANTIC_COLOR:
target = V_008DFC_SQ_EXP_MRT + d->Semantic.Index;
if (si_shader_ctx->shader->key.ps.alpha_to_one)
si_alpha_to_one(bld_base, index);
if (d->Semantic.Index == 0 &&
si_shader_ctx->shader->key.ps.alpha_func != PIPE_FUNC_ALWAYS)
si_alpha_test(bld_base, index);
break;
default:
target = 0;
fprintf(stderr,
"Warning: SI unhandled fs output type:%d\n",
semantic_name);
}
si_llvm_init_export_args(bld_base, d, index, target, args);
if (semantic_name == TGSI_SEMANTIC_COLOR) {
/* If there is an export instruction waiting to be emitted, do so now. */
if (last_args[0]) {
lp_build_intrinsic(base->gallivm->builder,
@ -1036,11 +1159,6 @@ handle_semantic:
args, 9);
}
}
if (semantic_name == TGSI_SEMANTIC_CLIPDIST) {
semantic_name = TGSI_SEMANTIC_GENERIC;
goto handle_semantic;
}
}
if (depth_index >= 0 || stencil_index >= 0) {
@ -1092,117 +1210,37 @@ handle_semantic:
memcpy(last_args, args, sizeof(args));
}
if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX) {
unsigned pos_idx = 0;
if (!last_args[0]) {
/* Specify which components to enable */
last_args[0] = lp_build_const_int32(base->gallivm, 0x0);
/* We need to add the position output manually if it's missing. */
if (!pos_args[0][0]) {
pos_args[0][0] = lp_build_const_int32(base->gallivm, 0xf); /* writemask */
pos_args[0][1] = uint->zero; /* EXEC mask */
pos_args[0][2] = uint->zero; /* last export? */
pos_args[0][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS);
pos_args[0][4] = uint->zero; /* COMPR flag */
pos_args[0][5] = base->zero; /* X */
pos_args[0][6] = base->zero; /* Y */
pos_args[0][7] = base->zero; /* Z */
pos_args[0][8] = base->one; /* W */
}
/* Specify the target we are exporting */
last_args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_MRT);
/* Write the misc vector (point size, edgeflag, layer, viewport). */
if (shader->vs_out_misc_write) {
pos_args[1][0] = lp_build_const_int32(base->gallivm, /* writemask */
shader->vs_out_point_size |
(shader->vs_out_edgeflag << 1) |
(shader->vs_out_layer << 2));
pos_args[1][1] = uint->zero; /* EXEC mask */
pos_args[1][2] = uint->zero; /* last export? */
pos_args[1][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS + 1);
pos_args[1][4] = uint->zero; /* COMPR flag */
pos_args[1][5] = base->zero; /* X */
pos_args[1][6] = base->zero; /* Y */
pos_args[1][7] = base->zero; /* Z */
pos_args[1][8] = base->zero; /* W */
/* Set COMPR flag to zero to export data as 32-bit */
last_args[4] = uint->zero;
if (shader->vs_out_point_size) {
pos_args[1][5] = LLVMBuildLoad(base->gallivm->builder,
si_shader_ctx->radeon_bld.soa.outputs[psize_index][0], "");
}
/* dummy bits */
last_args[5]= uint->zero;
last_args[6]= uint->zero;
last_args[7]= uint->zero;
last_args[8]= uint->zero;
if (shader->vs_out_edgeflag) {
LLVMValueRef output = LLVMBuildLoad(base->gallivm->builder,
si_shader_ctx->radeon_bld.soa.outputs[edgeflag_index][0], "");
/* The output is a float, but the hw expects an integer
* with the first bit containing the edge flag. */
output = LLVMBuildFPToUI(base->gallivm->builder, output,
bld_base->uint_bld.elem_type, "");
output = lp_build_min(&bld_base->int_bld, output, bld_base->int_bld.one);
/* The LLVM intrinsic expects a float. */
pos_args[1][6] = LLVMBuildBitCast(base->gallivm->builder, output,
base->elem_type, "");
}
if (shader->vs_out_layer) {
pos_args[1][7] = LLVMBuildLoad(base->gallivm->builder,
si_shader_ctx->radeon_bld.soa.outputs[layer_index][0], "");
}
}
for (i = 0; i < 4; i++)
if (pos_args[i][0])
shader->nr_pos_exports++;
for (i = 0; i < 4; i++) {
if (!pos_args[i][0])
continue;
/* Specify the target we are exporting */
pos_args[i][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS + pos_idx++);
if (pos_idx == shader->nr_pos_exports)
/* Specify that this is the last export */
pos_args[i][2] = uint->one;
lp_build_intrinsic(base->gallivm->builder,
"llvm.SI.export",
LLVMVoidTypeInContext(base->gallivm->context),
pos_args[i], 9);
}
} else {
if (!last_args[0]) {
/* Specify which components to enable */
last_args[0] = lp_build_const_int32(base->gallivm, 0x0);
/* Specify the target we are exporting */
last_args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_MRT);
/* Set COMPR flag to zero to export data as 32-bit */
last_args[4] = uint->zero;
/* dummy bits */
last_args[5]= uint->zero;
last_args[6]= uint->zero;
last_args[7]= uint->zero;
last_args[8]= uint->zero;
si_shader_ctx->shader->spi_shader_col_format |=
V_028714_SPI_SHADER_32_ABGR;
si_shader_ctx->shader->cb_shader_mask |= S_02823C_OUTPUT0_ENABLE(0xf);
}
/* Specify whether the EXEC mask represents the valid mask */
last_args[1] = uint->one;
/* Specify that this is the last export */
last_args[2] = lp_build_const_int32(base->gallivm, 1);
lp_build_intrinsic(base->gallivm->builder,
"llvm.SI.export",
LLVMVoidTypeInContext(base->gallivm->context),
last_args, 9);
si_shader_ctx->shader->spi_shader_col_format |=
V_028714_SPI_SHADER_32_ABGR;
si_shader_ctx->shader->cb_shader_mask |= S_02823C_OUTPUT0_ENABLE(0xf);
}
/* Specify whether the EXEC mask represents the valid mask */
last_args[1] = uint->one;
/* Specify that this is the last export */
last_args[2] = lp_build_const_int32(base->gallivm, 1);
lp_build_intrinsic(base->gallivm->builder,
"llvm.SI.export",
LLVMVoidTypeInContext(base->gallivm->context),
last_args, 9);
}
static const struct lp_build_tgsi_action txf_action;
@ -1982,7 +2020,6 @@ int si_pipe_shader_create(
shader->shader.uses_instanceid = shader_info.uses_instanceid;
bld_base->info = &shader_info;
bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
bld_base->emit_epilogue = si_llvm_emit_epilogue;
bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXB] = txb_action;
@ -1999,13 +2036,26 @@ int si_pipe_shader_create(
bld_base->op_actions[TGSI_OPCODE_DDY].emit = si_llvm_emit_ddxy;
#endif
si_shader_ctx.radeon_bld.load_input = declare_input;
si_shader_ctx.radeon_bld.load_system_value = declare_system_value;
si_shader_ctx.tokens = sel->tokens;
tgsi_parse_init(&si_shader_ctx.parse, si_shader_ctx.tokens);
si_shader_ctx.shader = shader;
si_shader_ctx.type = si_shader_ctx.parse.FullHeader.Processor.Processor;
switch (si_shader_ctx.type) {
case TGSI_PROCESSOR_VERTEX:
si_shader_ctx.radeon_bld.load_input = declare_input_vs;
bld_base->emit_epilogue = si_llvm_emit_vs_epilogue;
break;
case TGSI_PROCESSOR_FRAGMENT:
si_shader_ctx.radeon_bld.load_input = declare_input_fs;
bld_base->emit_epilogue = si_llvm_emit_fs_epilogue;
break;
default:
assert(!"Unsupported shader type");
return -1;
}
create_meta_data(&si_shader_ctx);
create_function(&si_shader_ctx);
preload_constants(&si_shader_ctx);