util: add workaround for SNK HEROINES Tag Team Frenzy

The game makes use of builtin functions that were moved to
compatibility shaders in GLSL 4.20 in its GLSL 4.20 shaders
without declaring the compatibility token.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5706

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14040>
This commit is contained in:
Timothy Arceri 2021-12-03 22:22:57 +11:00 committed by Marge Bot
parent f225e0679a
commit 51f71e0483

View file

@ -198,6 +198,10 @@ TODO: document the other workarounds.
<option name="allow_higher_compat_version" value="true" />
</application>
<application name="SNK HEROINES Tag Team Frenzy" executable="SNKHEROINES.exe">
<option name="force_compat_shaders" value="true" />
</application>
<application name="The Culling" executable="Victory">
<option name="force_glsl_version" value="440" />
</application>