wgl: Add a context to framebuffer destruction

If the window is destroyed on a thread that has a currently-bound
context, use that context for destroying the framebuffer. This
ensures that the winsys can wait for in-flight work before
destroying any resources.

If the window did have a context bound beforehand but it was unbound,
we should've already done a glFinish. If the window is destroyed from
an unrelated thread... well, we're screwed, but that's the best we can do.

Reviewed-By: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9959>
This commit is contained in:
Jesse Natalie 2021-03-31 14:12:29 -07:00 committed by Marge Bot
parent f3db2963ce
commit 51df136c8b
5 changed files with 18 additions and 10 deletions

View file

@ -555,7 +555,7 @@ stw_make_current(HDC hDrawDC, HDC hReadDC, DHGLRC dhglrc)
if (old_fb && old_fb != fb) {
stw_lock_framebuffers(stw_dev);
stw_framebuffer_lock(old_fb);
stw_framebuffer_release_locked(old_fb);
stw_framebuffer_release_locked(old_fb, old_ctx->st);
stw_unlock_framebuffers(stw_dev);
}
@ -584,7 +584,7 @@ fail:
old_ctx->current_framebuffer = NULL;
stw_lock_framebuffers(stw_dev);
stw_framebuffer_lock(old_fb);
stw_framebuffer_release_locked(old_fb);
stw_framebuffer_release_locked(old_fb, old_ctx->st);
stw_unlock_framebuffers(stw_dev);
}
}

View file

@ -74,7 +74,8 @@ stw_framebuffer_from_hwnd_locked(HWND hwnd)
* locked. After this function completes, the fb's mutex will be unlocked.
*/
void
stw_framebuffer_release_locked(struct stw_framebuffer *fb)
stw_framebuffer_release_locked(struct stw_framebuffer *fb,
struct st_context_iface *stctx)
{
struct stw_framebuffer **link;
@ -102,7 +103,7 @@ stw_framebuffer_release_locked(struct stw_framebuffer *fb)
fb->shared_surface);
if (fb->winsys_framebuffer)
fb->winsys_framebuffer->destroy(fb->winsys_framebuffer);
fb->winsys_framebuffer->destroy(fb->winsys_framebuffer, stctx ? stctx->pipe : NULL);
stw_st_destroy_framebuffer_locked(fb->stfb);
@ -238,8 +239,12 @@ stw_call_window_proc(int nCode, WPARAM wParam, LPARAM lParam)
else if (pParams->message == WM_DESTROY) {
stw_lock_framebuffers(stw_dev);
fb = stw_framebuffer_from_hwnd_locked( pParams->hwnd );
if (fb)
stw_framebuffer_release_locked(fb);
if (fb) {
struct stw_context *current_context = stw_current_context();
struct st_context_iface *ctx_iface = current_context &&
current_context->current_framebuffer == fb ? current_context->st : NULL;
stw_framebuffer_release_locked(fb, ctx_iface);
}
stw_unlock_framebuffers(stw_dev);
}
}
@ -363,7 +368,7 @@ stw_framebuffer_cleanup(void)
next = fb->next;
stw_framebuffer_lock(fb);
stw_framebuffer_release_locked(fb);
stw_framebuffer_release_locked(fb, NULL);
fb = next;
}

View file

@ -154,7 +154,8 @@ stw_framebuffer_reference_locked(struct stw_framebuffer *fb)
void
stw_framebuffer_release_locked(struct stw_framebuffer *fb);
stw_framebuffer_release_locked(struct stw_framebuffer *fb,
struct st_context_iface *stctx);
/**
* Search a framebuffer with a matching HWND.

View file

@ -48,7 +48,8 @@ typedef enum
struct stw_winsys_framebuffer
{
void
(*destroy)(struct stw_winsys_framebuffer *fb);
(*destroy)(struct stw_winsys_framebuffer *fb,
struct pipe_context *context);
boolean
(*present)(struct stw_winsys_framebuffer *fb);

View file

@ -60,7 +60,8 @@ d3d12_wgl_framebuffer(struct stw_winsys_framebuffer *fb)
}
static void
d3d12_wgl_framebuffer_destroy(struct stw_winsys_framebuffer *fb)
d3d12_wgl_framebuffer_destroy(struct stw_winsys_framebuffer *fb,
pipe_context *ctx)
{
FREE(fb);
}