radeonsi: Add additional information to shader dumps

This adds SGPR count, VGPR count, shader size, LDS size, and scratch
usage to shader dumps.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Tom Stellard 2015-02-26 21:27:27 -05:00
parent bbfa1c3239
commit 51b43c559f

View file

@ -2605,17 +2605,23 @@ int si_shader_binary_read(struct si_screen *sscreen,
bool dump = r600_can_dump_shader(&sscreen->b,
shader->selector ? shader->selector->tokens : NULL);
if (dump && !binary->disassembled) {
fprintf(stderr, "SI CODE:\n");
for (i = 0; i < binary->code_size; i+=4 ) {
fprintf(stderr, "@0x%x: %02x%02x%02x%02x\n", i, binary->code[i + 3],
si_shader_binary_read_config(sscreen, shader, 0);
if (dump) {
if (!binary->disassembled) {
fprintf(stderr, "SI CODE:\n");
for (i = 0; i < binary->code_size; i+=4 ) {
fprintf(stderr, "@0x%x: %02x%02x%02x%02x\n", i, binary->code[i + 3],
binary->code[i + 2], binary->code[i + 1],
binary->code[i]);
}
}
fprintf(stderr, "SGPRS: %d\nVGPRS: %d\nCode Size: %d bytes\nLDS: %d blocks\n"
"Scratch: %d bytes per wave\n",
shader->num_sgprs, shader->num_vgprs, binary->code_size,
shader->lds_size, shader->scratch_bytes_per_wave);
}
si_shader_binary_read_config(sscreen, shader, 0);
/* copy new shader */
code_size = binary->code_size + binary->rodata_size;
r600_resource_reference(&shader->bo, NULL);