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remove extra indentation
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parent
43715c711d
commit
5174e7c181
1 changed files with 83 additions and 83 deletions
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@ -792,104 +792,104 @@ static void intelRasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim )
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}
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/*
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*/
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static void intelRenderPrimitive( GLcontext *ctx, GLenum prim )
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{
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intelContextPtr intel = INTEL_CONTEXT(ctx);
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/*
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*/
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static void intelRenderPrimitive( GLcontext *ctx, GLenum prim )
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{
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intelContextPtr intel = INTEL_CONTEXT(ctx);
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if (0)
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fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
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if (0)
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fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
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/* Let some clipping routines know which primitive they're dealing
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* with.
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*/
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intel->render_primitive = prim;
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/* Let some clipping routines know which primitive they're dealing
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* with.
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*/
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intel->render_primitive = prim;
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/* Shortcircuit this when called from t_dd_rendertmp.h for unfilled
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* triangles. The rasterized primitive will always be reset by
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* lower level functions in that case, potentially pingponging the
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* state:
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*/
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if (reduced_prim[prim] == GL_TRIANGLES &&
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(ctx->_TriangleCaps & DD_TRI_UNFILLED))
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return;
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/* Shortcircuit this when called from t_dd_rendertmp.h for unfilled
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* triangles. The rasterized primitive will always be reset by
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* lower level functions in that case, potentially pingponging the
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* state:
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*/
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if (reduced_prim[prim] == GL_TRIANGLES &&
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(ctx->_TriangleCaps & DD_TRI_UNFILLED))
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return;
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/* Set some primitive-dependent state and Start? a new primitive.
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*/
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intelRasterPrimitive( ctx, reduced_prim[prim], hw_prim[prim] );
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}
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/* Set some primitive-dependent state and Start? a new primitive.
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*/
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intelRasterPrimitive( ctx, reduced_prim[prim], hw_prim[prim] );
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}
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/**********************************************************************/
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/* Transition to/from hardware rasterization. */
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/**********************************************************************/
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/**********************************************************************/
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/* Transition to/from hardware rasterization. */
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/**********************************************************************/
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static char *fallbackStrings[] = {
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"Texture",
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"Draw buffer",
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"Read buffer",
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"Color mask",
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"Render mode",
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"Stencil",
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"Stipple",
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"User disable"
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};
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static char *fallbackStrings[] = {
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"Texture",
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"Draw buffer",
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"Read buffer",
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"Color mask",
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"Render mode",
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"Stencil",
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"Stipple",
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"User disable"
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};
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static char *getFallbackString(GLuint bit)
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{
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int i = 0;
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while (bit > 1) {
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i++;
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bit >>= 1;
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}
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return fallbackStrings[i];
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}
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static char *getFallbackString(GLuint bit)
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{
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int i = 0;
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while (bit > 1) {
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i++;
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bit >>= 1;
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}
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return fallbackStrings[i];
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}
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void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode )
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{
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GLcontext *ctx = &intel->ctx;
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLuint oldfallback = intel->Fallback;
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void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode )
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{
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GLcontext *ctx = &intel->ctx;
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLuint oldfallback = intel->Fallback;
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if (mode) {
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intel->Fallback |= bit;
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if (oldfallback == 0) {
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intelFlush(ctx);
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if (INTEL_DEBUG & DEBUG_FALLBACKS)
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fprintf(stderr, "ENTER FALLBACK %x: %s\n",
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bit, getFallbackString( bit ));
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_swsetup_Wakeup( ctx );
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intel->RenderIndex = ~0;
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}
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}
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else {
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intel->Fallback &= ~bit;
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if (oldfallback == bit) {
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_swrast_flush( ctx );
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if (INTEL_DEBUG & DEBUG_FALLBACKS)
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fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString( bit ));
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tnl->Driver.Render.Start = intelRenderStart;
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tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
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tnl->Driver.Render.Finish = intelRenderFinish;
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tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
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tnl->Driver.Render.CopyPV = _tnl_copy_pv;
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tnl->Driver.Render.Interp = _tnl_interp;
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if (mode) {
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intel->Fallback |= bit;
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if (oldfallback == 0) {
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intelFlush(ctx);
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if (INTEL_DEBUG & DEBUG_FALLBACKS)
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fprintf(stderr, "ENTER FALLBACK %x: %s\n",
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bit, getFallbackString( bit ));
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_swsetup_Wakeup( ctx );
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intel->RenderIndex = ~0;
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}
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}
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else {
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intel->Fallback &= ~bit;
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if (oldfallback == bit) {
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_swrast_flush( ctx );
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if (INTEL_DEBUG & DEBUG_FALLBACKS)
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fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString( bit ));
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tnl->Driver.Render.Start = intelRenderStart;
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tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
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tnl->Driver.Render.Finish = intelRenderFinish;
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tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
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tnl->Driver.Render.CopyPV = _tnl_copy_pv;
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tnl->Driver.Render.Interp = _tnl_interp;
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_tnl_invalidate_vertex_state( ctx, ~0 );
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_tnl_invalidate_vertices( ctx, ~0 );
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_tnl_install_attrs( ctx,
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intel->vertex_attrs,
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intel->vertex_attr_count,
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intel->ViewportMatrix.m, 0 );
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_tnl_invalidate_vertex_state( ctx, ~0 );
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_tnl_invalidate_vertices( ctx, ~0 );
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_tnl_install_attrs( ctx,
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intel->vertex_attrs,
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intel->vertex_attr_count,
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intel->ViewportMatrix.m, 0 );
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intel->NewGLState |= _INTEL_NEW_RENDERSTATE;
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}
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}
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}
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intel->NewGLState |= _INTEL_NEW_RENDERSTATE;
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}
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}
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}
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