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nir/lower_tex: clarify nir_lower_tex_options indexing
This doesn't matter too much on OpenGL as texture id and sampler id are the same, but become relevant if using the lowering for Vulkan. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7545>
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1 changed files with 12 additions and 1 deletions
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@ -4739,10 +4739,16 @@ typedef struct nir_lower_tex_options {
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/* A swizzle for each texture. Values 0-3 represent x, y, z, or w swizzles
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/* A swizzle for each texture. Values 0-3 represent x, y, z, or w swizzles
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* while 4 and 5 represent 0 and 1 respectively.
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* while 4 and 5 represent 0 and 1 respectively.
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*
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* Indexed by texture-id.
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*/
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*/
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uint8_t swizzles[32][4];
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uint8_t swizzles[32][4];
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/* Can be used to scale sampled values in range required by the format. */
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/* Can be used to scale sampled values in range required by the
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* format.
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*
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* Indexed by texture-id.
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*/
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float scale_factors[32];
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float scale_factors[32];
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/**
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/**
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@ -4828,6 +4834,11 @@ typedef struct nir_lower_tex_options {
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*/
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*/
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bool lower_tg4_offsets;
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bool lower_tg4_offsets;
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/**
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* To lower packed sampler return formats.
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*
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* Indexed by sampler-id.
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*/
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enum nir_lower_tex_packing lower_tex_packing[32];
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enum nir_lower_tex_packing lower_tex_packing[32];
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} nir_lower_tex_options;
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} nir_lower_tex_options;
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