mesa: comments about vectors vs components

This commit is contained in:
Brian Paul 2008-07-14 11:20:58 -06:00
parent e7fd3de927
commit 51654783ef
2 changed files with 3 additions and 3 deletions

View file

@ -190,8 +190,8 @@
#define MAX_PROGRAM_CALL_DEPTH 8
#define MAX_PROGRAM_TEMPS 128
#define MAX_PROGRAM_ADDRESS_REGS 2
#define MAX_UNIFORMS 128
#define MAX_VARYING 8
#define MAX_UNIFORMS 128 /**< number of float components */
#define MAX_VARYING 8 /**< number of float[4] vectors */
#define MAX_SAMPLERS 8
/*@}*/

View file

@ -2519,7 +2519,7 @@ struct gl_constants
GLuint MaxRenderbufferSize;
/* GL_ARB_vertex_shader */
GLuint MaxVertexTextureImageUnits;
GLuint MaxVarying;
GLuint MaxVarying; /**< Number of float[4] vectors */
};