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iris: Fast clear depth buffers.
Check and do a fast clear instead of a regular clear on depth buffers. v3: - remove swith with some cases that we shouldn't wory about (Ken) - more parens into the has_hiz check (Ken) Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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34d00b4410
commit
51638cf18a
1 changed files with 116 additions and 3 deletions
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@ -92,6 +92,105 @@ clear_color(struct iris_context *ice,
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box->z, box->depth, aux_usage);
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}
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static bool
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can_fast_clear_depth(struct iris_context *ice,
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struct iris_resource *res,
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unsigned level,
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const struct pipe_box *box,
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float depth)
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{
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struct pipe_resource *p_res = (void *) res;
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/* Check for partial clears */
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if (box->x > 0 || box->y > 0 ||
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box->width < u_minify(p_res->width0, level) ||
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box->height < u_minify(p_res->height0, level)) {
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return false;
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}
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if (!(res->aux.has_hiz & (1 << level)))
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return false;
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return true;
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}
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static void
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fast_clear_depth(struct iris_context *ice,
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struct iris_resource *res,
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unsigned level,
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const struct pipe_box *box,
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float depth)
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{
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struct pipe_resource *p_res = (void *) res;
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struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
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/* Quantize the clear value to what can be stored in the actual depth
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* buffer. This makes the following check more accurate because it now
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* checks if the actual depth bits will match. It also prevents us from
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* getting a too-accurate depth value during depth testing or when sampling
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* with HiZ enabled.
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*/
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const unsigned nbits = p_res->format == PIPE_FORMAT_Z16_UNORM ? 16 : 24;
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const uint32_t depth_max = (1 << nbits) - 1;
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depth = p_res->format == PIPE_FORMAT_Z32_FLOAT ? depth :
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(unsigned)(depth * depth_max) / (float)depth_max;
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/* If we're clearing to a new clear value, then we need to resolve any clear
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* flags out of the HiZ buffer into the real depth buffer.
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*/
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if (res->aux.clear_color.f32[0] != depth) {
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for (unsigned res_level = 0; res_level < res->surf.levels; res_level++) {
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if (!(res->aux.has_hiz & (1 << res_level)))
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continue;
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const unsigned level_layers =
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iris_get_num_logical_layers(res, res_level);
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for (unsigned layer = 0; layer < level_layers; layer++) {
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if (res_level == level &&
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layer >= box->z &&
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layer < box->z + box->depth) {
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/* We're going to clear this layer anyway. Leave it alone. */
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continue;
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}
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enum isl_aux_state aux_state =
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iris_resource_get_aux_state(res, res_level, layer);
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if (aux_state != ISL_AUX_STATE_CLEAR &&
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aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
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/* This slice doesn't have any fast-cleared bits. */
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continue;
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}
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/* If we got here, then the level may have fast-clear bits that
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* use the old clear value. We need to do a depth resolve to get
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* rid of their use of the clear value before we can change it.
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* Fortunately, few applications ever change their depth clear
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* value so this shouldn't happen often.
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*/
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iris_hiz_exec(ice, batch, res, res_level, layer, 1,
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ISL_AUX_OP_FULL_RESOLVE);
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iris_resource_set_aux_state(ice, res, res_level, layer, 1,
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ISL_AUX_STATE_RESOLVED);
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}
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}
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const union isl_color_value clear_color = { .f32 = {depth, } };
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iris_resource_set_clear_color(ice, res, clear_color);
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}
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for (unsigned l = 0; l < box->depth; l++) {
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enum isl_aux_state aux_state =
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iris_resource_get_aux_state(res, level, box->z + l);
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if (aux_state != ISL_AUX_STATE_CLEAR) {
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iris_hiz_exec(ice, batch, res, level,
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box->z + l, 1, ISL_AUX_OP_FAST_CLEAR);
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}
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}
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iris_resource_set_aux_state(ice, res, level, box->z, box->depth,
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ISL_AUX_STATE_CLEAR);
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ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
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}
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static void
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clear_depth_stencil(struct iris_context *ice,
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@ -119,15 +218,26 @@ clear_depth_stencil(struct iris_context *ice,
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iris_batch_maybe_flush(batch, 1500);
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struct blorp_batch blorp_batch;
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blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
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struct iris_resource *z_res;
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struct iris_resource *stencil_res;
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struct blorp_surf z_surf;
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struct blorp_surf stencil_surf;
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iris_get_depth_stencil_resources(p_res, &z_res, &stencil_res);
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if (z_res && clear_depth &&
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can_fast_clear_depth(ice, z_res, level, box, depth)) {
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fast_clear_depth(ice, z_res, level, box, depth);
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iris_flush_and_dirty_for_history(ice, batch, res);
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clear_depth = false;
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z_res = false;
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}
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/* At this point, we might have fast cleared the depth buffer. So if there's
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* no stencil clear pending, return early.
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*/
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if (!(clear_depth || clear_stencil)) {
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return;
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}
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if (z_res) {
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iris_resource_prepare_depth(ice, batch, z_res, level, box->z, box->depth);
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@ -135,6 +245,9 @@ clear_depth_stencil(struct iris_context *ice,
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z_res->aux.usage, level, true);
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}
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struct blorp_batch blorp_batch;
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blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
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if (stencil_res) {
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iris_blorp_surf_for_resource(&ice->vtbl, &stencil_surf,
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&stencil_res->base, stencil_res->aux.usage,
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