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mesa: refactor GetUniformLocation
Use _mesa_program_resource_location to get location. Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
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1 changed files with 1 additions and 18 deletions
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@ -911,7 +911,6 @@ GLint GLAPIENTRY
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_mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name)
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{
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struct gl_shader_program *shProg;
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GLuint index, offset;
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GET_CURRENT_CONTEXT(ctx);
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@ -931,23 +930,7 @@ _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name)
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return -1;
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}
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index = _mesa_get_uniform_location(shProg, name, &offset);
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if (index == GL_INVALID_INDEX)
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return -1;
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/* From the GL_ARB_uniform_buffer_object spec:
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*
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* "The value -1 will be returned if <name> does not correspond to an
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* active uniform variable name in <program>, if <name> is associated
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* with a named uniform block, or if <name> starts with the reserved
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* prefix "gl_"."
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*/
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if (shProg->UniformStorage[index].block_index != -1 ||
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shProg->UniformStorage[index].atomic_buffer_index != -1)
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return -1;
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/* location in remap table + array element offset */
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return shProg->UniformStorage[index].remap_location + offset;
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return _mesa_program_resource_location(shProg, GL_UNIFORM, name);
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}
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GLuint GLAPIENTRY
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