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Fix SGL monoindexed bug (glDrawRangeElements in dlist)
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c618005dcf
commit
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1 changed files with 13 additions and 5 deletions
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@ -1,4 +1,4 @@
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/* $Id: t_array_api.c,v 1.15 2001/05/11 15:53:06 keithw Exp $ */
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/* $Id: t_array_api.c,v 1.16 2001/08/02 19:58:07 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -313,8 +313,6 @@ _tnl_DrawRangeElements(GLenum mode,
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLuint *ui_indices;
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/* fprintf(stderr, "%s\n", __FUNCTION__); */
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/* Check arguments, etc.
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*/
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if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
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@ -328,7 +326,12 @@ _tnl_DrawRangeElements(GLenum mode,
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count, type, indices );
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if (ctx->Array.LockCount) {
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if (ctx->CompileFlag) {
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/* Can't do anything when compiling:
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*/
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fallback_drawelements( ctx, mode, count, ui_indices );
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}
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else if (ctx->Array.LockCount) {
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/* Are the arrays already locked? If so we currently have to look
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* at the whole locked range.
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*/
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@ -388,7 +391,12 @@ _tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
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ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
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count, type, indices );
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if (ctx->Array.LockCount) {
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if (ctx->CompileFlag) {
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/* Can't do anything when compiling:
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*/
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fallback_drawelements( ctx, mode, count, ui_indices );
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}
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else if (ctx->Array.LockCount) {
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_tnl_draw_range_elements( ctx, mode,
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ctx->Array.LockFirst,
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ctx->Array.LockCount,
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