i965: Enable smooth points when multisampling without point sprites.

According to the "Point Multisample Rasterization" of the OpenGL
specification (3.0 or later), smooth points are supposed to be enabled
implicitly when multisampling, regardless of the GL_POINT_SMOOTH flag.

However, if GL_POINT_SPRITE is enabled, you get square points no matter
what.  Core contexts always enable point sprites, so this effectively
makes smooth points go away, even in the case of multisampling.

Fixes Piglit's EXT_framebuffer_multisample/point-smooth tests.
(Yes, that's right folks, we actually have Piglit tests for this.)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Kenneth Graunke 2014-02-10 19:37:08 -08:00
parent a3d70580b5
commit 51145a24f7

View file

@ -139,8 +139,11 @@ upload_sf(struct brw_context *brw)
if (!(ctx->VertexProgram.PointSizeEnabled || ctx->Point._Attenuated))
dw3 |= GEN6_SF_USE_STATE_POINT_WIDTH;
if (ctx->Point.SmoothFlag)
/* _NEW_POINT | _NEW_MULTISAMPLE */
if ((ctx->Point.SmoothFlag || ctx->Multisample._Enabled) &&
!ctx->Point.PointSprite) {
dw3 |= GEN8_SF_SMOOTH_POINT_ENABLE;
}
dw3 |= GEN6_SF_LINE_AA_MODE_TRUE;
@ -166,6 +169,7 @@ const struct brw_tracked_state gen8_sf_state = {
.mesa = _NEW_LIGHT |
_NEW_PROGRAM |
_NEW_LINE |
_NEW_MULTISAMPLE |
_NEW_POINT,
.brw = BRW_NEW_CONTEXT,
.cache = 0,