minor patches from David Dawes

This commit is contained in:
Brian Paul 2002-03-07 21:50:41 +00:00
parent 0b2fa873c6
commit 5104b4d9df
2 changed files with 12 additions and 8 deletions

View file

@ -1,10 +1,10 @@
/* $Id: glapi.c,v 1.60 2001/12/04 23:43:31 brianp Exp $ */
/* $Id: glapi.c,v 1.61 2002/03/07 21:50:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
* Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -194,8 +194,7 @@ str_dup(const char *str)
/*
* We should call this periodically from a function such as glXMakeCurrent
* in order to test if multiple threads are being used. When we detect
* that situation we should then call _glapi_enable_thread_safety()
* in order to test if multiple threads are being used.
*/
void
_glapi_check_multithread(void)
@ -789,11 +788,12 @@ _glapi_get_proc_name(GLuint offset)
/*
* Make sure there are no NULL pointers in the given dispatch table.
* Intented for debugging purposes.
* Intended for debugging purposes.
*/
void
_glapi_check_table(const struct _glapi_table *table)
{
#ifdef DEBUG
const GLuint entries = _glapi_get_dispatch_table_size();
const void **tab = (const void **) table;
GLuint i;
@ -801,7 +801,6 @@ _glapi_check_table(const struct _glapi_table *table)
assert(tab[i]);
}
#ifdef DEBUG
/* Do some spot checks to be sure that the dispatch table
* slots are assigned correctly.
*/

View file

@ -1,4 +1,4 @@
/* $Id: glthread.h,v 1.10 2001/11/30 22:11:45 kschultz Exp $ */
/* $Id: glthread.h,v 1.11 2002/03/07 21:50:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -186,8 +186,13 @@ typedef xthread_t _glthread_Thread;
typedef xmutex_rec _glthread_Mutex;
#ifdef XMUTEX_INITIALIZER
#define _glthread_DECLARE_STATIC_MUTEX(name) \
static _glthread_Mutex name = XMUTEX_INITIALIZER
#else
#define _glthread_DECLARE_STATIC_MUTEX(name) \
static _glthread_Mutex name
#endif
#define _glthread_INIT_MUTEX(name) \
xmutex_init(&(name))