Correctly initialize current attribute sizes.

Some legacy attributes (eg color) have an initial value other than {0,0,0,1}
which means that their initial size != 1 either.
This commit is contained in:
Keith Whitwell 2007-01-15 14:20:21 +00:00
parent 82152a2a8e
commit 50f76b9d9b

View file

@ -47,6 +47,14 @@ extern void _tnl_draw_prims( GLcontext *ctx,
#define NR_GENERIC_ATTRIBS 16
#define NR_MAT_ATTRIBS 12
static GLuint check_size( const GLfloat *attr )
{
if (attr[3] != 1.0) return 4;
if (attr[2] != 0.0) return 3;
if (attr[1] != 0.0) return 2;
return 1;
}
static void init_legacy_currval(GLcontext *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
@ -63,7 +71,7 @@ static void init_legacy_currval(GLcontext *ctx)
/* Size will have to be determined at runtime:
*/
cl->Size = 1;
cl->Size = check_size(ctx->Current.Attrib[i]);
cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
@ -88,7 +96,6 @@ static void init_generic_currval(GLcontext *ctx)
/* This will have to be determined at runtime:
*/
cl->Size = 1;
cl->Type = GL_FLOAT;
cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
cl->Stride = 0;