mesa: Add Get support for PROGRAM_BINARY_FORMATS and NUM_PROGRAM_BINARY_FORMATS

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick 2012-12-03 10:34:19 -08:00
parent fefd03e16c
commit 50c5fac4e2

View file

@ -312,6 +312,10 @@ descriptor=[
[ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
[ "NUM_SHADER_BINARY_FORMATS", "CONST(0), extra_ARB_ES2_compatibility_api_es2" ],
[ "SHADER_BINARY_FORMATS", "CONST(0), extra_ARB_ES2_compatibility_api_es2" ],
# GL_ARB_get_program_binary / GL_OES_get_program_binary
[ "NUM_PROGRAM_BINARY_FORMATS", "CONST(0), extra_ARB_shader_objects" ],
[ "PROGRAM_BINARY_FORMATS", "LOC_CUSTOM, TYPE_INVALID, 0, extra_ARB_shader_objects" ],
]},
# GLES3 is not a typo.