realign some of the i830 code from the i915

This commit is contained in:
Dave Airlie 2006-11-23 01:12:41 +00:00
parent 17e97ea869
commit 50b3f5654e
3 changed files with 26 additions and 17 deletions

View file

@ -1042,6 +1042,7 @@ i830_init_packets(struct i830_context *i830)
i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
#if 0
switch (screen->fbFormat) {
case DV_PF_565:
i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
@ -1058,7 +1059,7 @@ i830_init_packets(struct i830_context *i830)
DEPTH_FRMT_24_FIXED_8_OTHER);
break;
}
#endif
i830->state.Buffer[I830_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD |
DISABLE_SCISSOR_RECT);
i830->state.Buffer[I830_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;

View file

@ -25,21 +25,13 @@
*
**************************************************************************/
#include "glheader.h"
#include "macros.h"
#include "mtypes.h"
#include "simple_list.h"
#include "enums.h"
#include "texformat.h"
#include "texstore.h"
#include "dri_bufmgr.h"
#include "mm.h"
#include "intel_screen.h"
#include "intel_ioctl.h"
#include "intel_tex.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#include "intel_tex.h"
#include "i830_context.h"
#include "i830_reg.h"
@ -129,6 +121,13 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
memset(state, 0, sizeof(state));
/*We need to refcount these. */
if (i830->state.tex_buffer[unit] != NULL) {
driBOUnReference(i830->state.tex_buffer[unit]);
i830->state.tex_buffer[unit] = NULL;
}
if (!intel_finalize_mipmap_tree(intel, unit))
return GL_FALSE;
@ -137,7 +136,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
*/
firstImage = tObj->Image[0][intelObj->firstLevel];
i830->state.tex_buffer[unit] = intelObj->mt->region->buffer;
i830->state.tex_buffer[unit] = driBOReference(intelObj->mt->region->buffer);
i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt, 0,
intelObj->
firstLevel);
@ -298,10 +297,17 @@ i830UpdateTextureState(struct intel_context *intel)
case TEXTURE_RECT_BIT:
ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS);
break;
case 0:
if (i830->state.active & I830_UPLOAD_TEX(i))
case 0:{
struct i830_context *i830 = i830_context(&intel->ctx);
if (i830->state.active & I830_UPLOAD_TEX(i))
I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE);
if (i830->state.tex_buffer[i] != NULL) {
driBOUnReference(i830->state.tex_buffer[i]);
i830->state.tex_buffer[i] = NULL;
}
break;
}
case TEXTURE_3D_BIT:
default:
ok = GL_FALSE;

View file

@ -451,14 +451,16 @@ i830_emit_state(struct intel_context *intel)
OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
OUT_RELOC(state->draw_region->buffer,
DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, 0);
DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE,
state->draw_region->draw_offset);
if (state->depth_region) {
OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);
OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);
OUT_RELOC(state->depth_region->buffer,
DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, 0);
DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE,
state->depth_region->draw_offset);
}
OUT_BATCH(state->Buffer[I830_DESTREG_DV0]);
@ -469,7 +471,7 @@ i830_emit_state(struct intel_context *intel)
OUT_BATCH(state->Buffer[I830_DESTREG_SR2]);
ADVANCE_BATCH();
}
if (dirty & I830_UPLOAD_STIPPLE) {
DBG("I830_UPLOAD_STIPPLE:\n");
emit(i830, state->Stipple, sizeof(state->Stipple));