st/vdpau: add support for per vertex colors

Signed-off-by: Christian König <deathsimple@vodafone.de>
This commit is contained in:
Christian König 2012-02-27 16:18:09 +01:00
parent bf19596870
commit 503cfbc7ba

View file

@ -432,6 +432,28 @@ BlenderToPipe(struct pipe_context *context,
return context->create_blend_state(context, &blend);
}
static struct vertex4f *
ColorsToPipe(VdpColor const *colors, uint32_t flags, struct vertex4f result[4])
{
unsigned i;
struct vertex4f *dst = result;
if (!colors)
return NULL;
for (i = 0; i < 4; ++i) {
dst->x = colors->red;
dst->y = colors->green;
dst->z = colors->blue;
dst->w = colors->alpha;
++dst;
if (flags & VDP_OUTPUT_SURFACE_RENDER_COLOR_PER_VERTEX)
++colors;
}
return result;
}
/**
* Composite a sub-rectangle of a VdpOutputSurface into a sub-rectangle of
* another VdpOutputSurface; Output Surface object VdpOutputSurface.
@ -454,6 +476,7 @@ vlVdpOutputSurfaceRenderOutputSurface(VdpOutputSurface destination_surface,
struct u_rect src_rect, dst_rect;
struct vertex4f vlcolors[4];
void *blend;
dst_vlsurface = vlGetDataHTAB(destination_surface);
@ -478,7 +501,8 @@ vlVdpOutputSurfaceRenderOutputSurface(VdpOutputSurface destination_surface,
vl_compositor_clear_layers(cstate);
vl_compositor_set_layer_blend(cstate, 0, blend, false);
vl_compositor_set_rgba_layer(cstate, compositor, 0, src_vlsurface->sampler_view,
RectToPipe(source_rect, &src_rect), NULL, NULL);
RectToPipe(source_rect, &src_rect), NULL,
ColorsToPipe(colors, flags, vlcolors));
vl_compositor_set_layer_dst_area(cstate, 0, RectToPipe(destination_rect, &dst_rect));
vl_compositor_render(cstate, compositor, dst_vlsurface->surface, NULL);
@ -509,6 +533,7 @@ vlVdpOutputSurfaceRenderBitmapSurface(VdpOutputSurface destination_surface,
struct u_rect src_rect, dst_rect;
struct vertex4f vlcolors[4];
void *blend;
dst_vlsurface = vlGetDataHTAB(destination_surface);
@ -533,7 +558,8 @@ vlVdpOutputSurfaceRenderBitmapSurface(VdpOutputSurface destination_surface,
vl_compositor_clear_layers(cstate);
vl_compositor_set_layer_blend(cstate, 0, blend, false);
vl_compositor_set_rgba_layer(cstate, compositor, 0, src_vlsurface->sampler_view,
RectToPipe(source_rect, &src_rect), NULL, NULL);
RectToPipe(source_rect, &src_rect), NULL,
ColorsToPipe(colors, flags, vlcolors));
vl_compositor_set_layer_dst_area(cstate, 0, RectToPipe(destination_rect, &dst_rect));
vl_compositor_render(cstate, compositor, dst_vlsurface->surface, NULL);