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svga: use SVGA3D_QUERYTYPE_MAX for svga query type check
Use SVGA3D_QUERYTYPE_MAX instead of SVGA_QUERY_MAX for svga query type check. Tested with various OpenGL apps with GALLIUM_HUD set. Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 3 additions and 3 deletions
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@ -265,7 +265,7 @@ allocate_query_block(struct svga_context *svga)
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* any empty memory block around that can be freed up.
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*/
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index = -1;
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for (i = 0; i < SVGA_QUERY_MAX && index == -1; i++) {
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for (i = 0; i < SVGA3D_QUERYTYPE_MAX && index == -1; i++) {
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struct svga_qmem_alloc_entry *alloc_entry;
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struct svga_qmem_alloc_entry *prev_alloc_entry = NULL;
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@ -380,7 +380,7 @@ allocate_query(struct svga_context *svga,
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int slot_index = -1;
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unsigned offset;
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assert(type < SVGA_QUERY_MAX);
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assert(type < SVGA3D_QUERYTYPE_MAX);
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alloc_entry = svga->gb_query_map[type];
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@ -453,7 +453,7 @@ destroy_gb_query_obj(struct svga_context *svga)
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struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
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unsigned i;
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for (i = 0; i < SVGA_QUERY_MAX; i++) {
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for (i = 0; i < SVGA3D_QUERYTYPE_MAX; i++) {
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struct svga_qmem_alloc_entry *alloc_entry, *next;
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alloc_entry = svga->gb_query_map[i];
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while (alloc_entry) {
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