add disabled test to turn on vertex snapping.

This commit is contained in:
Keith Whitwell 2001-05-03 09:11:03 +00:00
parent 531ac77263
commit 5028216c81

View file

@ -298,6 +298,11 @@ fx_validate_BuildProjVerts(GLcontext * ctx, GLuint start, GLuint count,
else {
GLuint setupindex = SETUP_XYZW;
#if 0
if (is_voodoo_graphics)
setupindex |= SETUP_SNAP;
#endif
fxMesa->tmu_source[0] = 0;
fxMesa->tmu_source[1] = 1;
fxMesa->tex_dest[0] = SETUP_TMU0;