panfrost: Keep finalized blend state constant

It's probably fine, but the writes to an uninitialized struct make me
nervous. Let's do the obvious thing instead.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6373>
This commit is contained in:
Alyssa Rosenzweig 2020-08-17 19:52:20 -04:00 committed by Tomeu Vizoso
parent 93200ce4c6
commit 4ff4b04b50

View file

@ -188,13 +188,10 @@ panfrost_set_blend_color(struct pipe_context *pipe,
static bool
panfrost_blend_constant(float *out, float *in, unsigned mask)
{
/* If there is no components used, it automatically works. Do set a
* dummy constant just to avoid reading uninitialized memory. */
/* If there is no components used, it automatically works */
if (!mask) {
*out = 0.0;
if (!mask)
return true;
}
/* Find some starter mask */
unsigned first = ffs(mask) - 1;
@ -205,10 +202,8 @@ panfrost_blend_constant(float *out, float *in, unsigned mask)
while (mask) {
unsigned i = u_bit_scan(&mask);
if (in[i] != cons) {
*out = 0.0;
if (in[i] != cons)
return false;
}
}
/* Otherwise, we're good to go */
@ -229,24 +224,27 @@ panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
struct panfrost_blend_state *blend = ctx->blend;
struct panfrost_blend_rt *rt = &blend->rt[rti];
struct panfrost_blend_final final;
/* First, we'll try a fixed function path */
/* First, we'll try fixed function, matching equationn and constant */
if (rt->has_fixed_function && panfrost_can_fixed_blend(fmt)) {
float constant = 0.0;
if (panfrost_blend_constant(
&final.equation.constant,
&constant,
ctx->blend_color.color,
rt->constant_mask)) {
/* There's an equation and suitable constant, so we're good to go */
final.is_shader = false;
final.equation.equation = &rt->equation;
final.no_blending =
bool no_blending =
(rt->equation.rgb_mode == 0x122) &&
(rt->equation.alpha_mode == 0x122) &&
(rt->equation.color_mask == 0xf);
final.no_colour = (rt->equation.color_mask == 0x0);
struct panfrost_blend_final final = {
.equation = {
.equation = &rt->equation,
.constant = constant
},
.no_blending = no_blending,
.no_colour = (rt->equation.color_mask == 0x0)
};
return final;
}
@ -254,13 +252,7 @@ panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
/* Otherwise, we need to grab a shader */
struct panfrost_blend_shader *shader = panfrost_get_blend_shader(ctx, blend, fmt, rti);
final.is_shader = true;
final.no_blending = false;
final.no_colour = false;
final.shader.work_count = shader->work_count;
final.shader.first_tag = shader->first_tag;
/* Upload the shader */
struct panfrost_bo *bo = panfrost_batch_create_bo(batch, shader->size,
PAN_BO_EXECUTE,
PAN_BO_ACCESS_PRIVATE |
@ -268,7 +260,6 @@ panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
PAN_BO_ACCESS_FRAGMENT);
memcpy(bo->cpu, shader->buffer, shader->size);
final.shader.gpu = bo->gpu;
if (shader->patch_index) {
/* We have to specialize the blend shader to use constants, so
@ -278,6 +269,15 @@ panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
memcpy(patch, ctx->blend_color.color, sizeof(float) * 4);
}
struct panfrost_blend_final final = {
.is_shader = true,
.shader = {
.work_count = shader->work_count,
.first_tag = shader->first_tag,
.gpu = bo->gpu,
}
};
return final;
}