radv: use a sampled image descriptor for reads for the MSAA color decompress

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9915>
This commit is contained in:
Samuel Pitoiset 2021-03-30 13:06:33 +02:00 committed by Marge Bot
parent ace0b16e8e
commit 4fc13a7321

View file

@ -49,7 +49,7 @@ build_fmask_expand_compute_shader(struct radv_device *device, int samples)
nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform,
img_type, "out_img");
output_img->data.descriptor_set = 0;
output_img->data.binding = 0;
output_img->data.binding = 1;
output_img->data.access = ACCESS_NON_READABLE;
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
@ -147,13 +147,27 @@ radv_expand_fmask_image_inplace(struct radv_cmd_buffer *cmd_buffer,
VK_PIPELINE_BIND_POINT_COMPUTE,
cmd_buffer->device->meta_state.fmask_expand.p_layout,
0, /* set */
1, /* descriptorWriteCount */
2, /* descriptorWriteCount */
(VkWriteDescriptorSet[]) {
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.pImageInfo = (VkDescriptorImageInfo[]) {
{
.sampler = VK_NULL_HANDLE,
.imageView = radv_image_view_to_handle(&iview),
.imageLayout = VK_IMAGE_LAYOUT_GENERAL
},
}
},
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstBinding = 1,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.pImageInfo = (VkDescriptorImageInfo[]) {
{
@ -236,10 +250,17 @@ radv_device_init_meta_fmask_expand_state(struct radv_device *device)
VkDescriptorSetLayoutCreateInfo ds_create_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
.bindingCount = 1,
.bindingCount = 2,
.pBindings = (VkDescriptorSetLayoutBinding[]) {
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = NULL
},
{
.binding = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,