progs/util: Fix memory leak if fread returns 0 in CompileShaderFile.

(cherry picked from commit 11905da883)
This commit is contained in:
Vinson Lee 2009-11-17 12:00:22 -08:00
parent 5683d7d43f
commit 4fb5ae7233

View file

@ -99,6 +99,7 @@ CompileShaderFile(GLenum shaderType, const char *filename)
shader = CompileShaderText(shaderType, buffer);
}
else {
fclose(f);
free(buffer);
return 0;
}