dzn: Clean up ABI helpers now that we require DirectX-Headers 606

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22346>
This commit is contained in:
Jesse Natalie 2023-04-06 12:57:15 -07:00 committed by Marge Bot
parent 33051f1eb4
commit 4fad8931f5

View file

@ -40,10 +40,8 @@ dzn_ID3D12Device4_GetCustomHeapProperties(ID3D12Device4 *dev, UINT node_mask, D3
D3D12_HEAP_PROPERTIES ret;
#ifdef _WIN32
ID3D12Device4_GetCustomHeapProperties(dev, &ret, node_mask, type);
#elif D3D12_SDK_VERSION >= 606
ret = ID3D12Device4_GetCustomHeapProperties(dev, node_mask, type);
#else
ret = ((D3D12_HEAP_PROPERTIES (STDMETHODCALLTYPE *)(ID3D12Device4 *, UINT, D3D12_HEAP_TYPE))dev->lpVtbl->GetCustomHeapProperties)(dev, node_mask, type);
ret = ID3D12Device4_GetCustomHeapProperties(dev, node_mask, type);
#endif
return ret;
}
@ -54,11 +52,8 @@ dzn_ID3D12Device4_GetResourceAllocationInfo(ID3D12Device4 *dev, UINT visible_mas
D3D12_RESOURCE_ALLOCATION_INFO ret;
#ifdef _WIN32
ID3D12Device4_GetResourceAllocationInfo(dev, &ret, visible_mask, num_resource_descs, resource_descs);
#elif D3D12_SDK_VERSION >= 606
ret = ID3D12Device4_GetResourceAllocationInfo(dev, visible_mask, num_resource_descs, resource_descs);
#else
ret = ((D3D12_RESOURCE_ALLOCATION_INFO (STDMETHODCALLTYPE *)(ID3D12Device4 *, UINT, UINT, const D3D12_RESOURCE_DESC *))
dev->lpVtbl->GetResourceAllocationInfo)(dev, visible_mask, num_resource_descs, resource_descs);
ret = ID3D12Device4_GetResourceAllocationInfo(dev, visible_mask, num_resource_descs, resource_descs);
#endif
return ret;
}
@ -69,10 +64,8 @@ dzn_ID3D12Resource_GetDesc(ID3D12Resource *res)
D3D12_RESOURCE_DESC ret;
#ifdef _WIN32
ID3D12Resource_GetDesc(res, &ret);
#elif D3D12_SDK_VERSION >= 606
ret = ID3D12Resource_GetDesc(res);
#else
ret = ((D3D12_RESOURCE_DESC (STDMETHODCALLTYPE *)(ID3D12Resource *))res->lpVtbl->GetDesc)(res);
ret = ID3D12Resource_GetDesc(res);
#endif
return ret;
}
@ -83,10 +76,8 @@ dzn_ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap
D3D12_CPU_DESCRIPTOR_HANDLE ret;
#ifdef _WIN32
ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap, &ret);
#elif D3D12_SDK_VERSION >= 606
ret = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
#else
ret = ((D3D12_CPU_DESCRIPTOR_HANDLE (STDMETHODCALLTYPE *)(ID3D12DescriptorHeap *))heap->lpVtbl->GetCPUDescriptorHandleForHeapStart)(heap);
ret = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
#endif
return ret;
}
@ -97,10 +88,8 @@ dzn_ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap
D3D12_GPU_DESCRIPTOR_HANDLE ret;
#ifdef _WIN32
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap, &ret);
#elif D3D12_SDK_VERSION >= 606
ret = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
#else
ret = ((D3D12_GPU_DESCRIPTOR_HANDLE (STDMETHODCALLTYPE *)(ID3D12DescriptorHeap *))heap->lpVtbl->GetGPUDescriptorHandleForHeapStart)(heap);
ret = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
#endif
return ret;
}