glsl_to_tgsi: Set TGSI_PROPERTY_FS_BLEND_EQUATION_ADVANCED

In virgl, when fbfetch extention is not available but blend_equation_advanced is,
we didn't call lower_blend_equation_advanced. So we need to pass the blend value
to the host in order to recreate the shader correctly.

Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5516>
This commit is contained in:
Elie Tournier 2020-06-10 11:29:24 +01:00 committed by Marge Bot
parent b3a3f7cca2
commit 4f8fc0f066

View file

@ -6813,6 +6813,12 @@ st_translate_program(
goto out;
}
}
if (program->shader->Program->sh.fs.BlendSupport)
ureg_property(ureg,
TGSI_PROPERTY_FS_BLEND_EQUATION_ADVANCED,
program->shader->Program->sh.fs.BlendSupport);
}
else if (procType == PIPE_SHADER_VERTEX) {
for (i = 0; i < numOutputs; i++) {