zink: stop skipping bunch of GLESx tests

Did 5 runs in Mesa CI (gles-navi10-valve) and 5 runs with vk-cts-image
on Navi21 without any GPU hangs. I think it's safe to re-enable them.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18029>
This commit is contained in:
Samuel Pitoiset 2022-08-12 09:58:09 +02:00 committed by Marge Bot
parent c3ca94261a
commit 4f5d9bd9a0

View file

@ -1,17 +1,9 @@
dEQP-GLES2.functional.draw.random.*
dEQP-GLES3.functional.draw.random.*
dEQP-GLES3.functional.vertex_array_objects.*
dEQP-GLES3.functional.vertex_arrays.single_attribute.*
ext_texture_env*
spec@arb_shader_image_load_store.invalid
spec@arb_shader_image_load_store.max-size
spec@arb_gpu_shader_fp64@execution@glsl-fs-loop-unroll-mul-fp64
.*@execution@vs_in.*
# Only hangs on Navi10 if run in parallel (no hangs so far on Navi21).
dEQP-GLES31.functional.geometry_shading.*
# Kopper regression
glx@glx-tfp