llvmpipe: Temporary workaround to prevent segfault on array textures.

This commit is contained in:
José Fonseca 2013-05-16 15:13:51 +01:00
parent cb9913cdab
commit 4f518e1738

View file

@ -748,6 +748,8 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
jit_tex->img_stride[j] = lp_tex->img_stride[j];
}
/* FIXME: This is incorrect, as currently layer stride depends on miplevel */
#if 0
/*
* We don't use anything like first_element (for buffers) or
* first_layer (for arrays), instead adjust the last_element
@ -763,6 +765,7 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
assert(view->u.tex.first_layer <= view->u.tex.last_layer);
assert(view->u.tex.last_layer < res->array_size);
}
#endif
}
else {
unsigned view_blocksize = util_format_get_blocksize(view->format);