Make the transition to script-genereated GLX code easier.

Convert GL 1.4 function names to EXT_blend_func_separate names.
This commit is contained in:
Ian Romanick 2004-12-01 08:47:35 +00:00
parent 529381ff75
commit 4f4854a4af
2 changed files with 4 additions and 2 deletions

View file

@ -326,7 +326,9 @@ glxproto_2s(EvalPoint2, X_GLrop_EvalPoint2, GLint)
glxproto_enum1_1s(AlphaFunc, X_GLrop_AlphaFunc, GLclampf)
glxproto_2s(BlendFunc, X_GLrop_BlendFunc, GLenum)
glxproto_4s(BlendFuncSeparate, X_GLrop_BlendFuncSeparate, GLenum)
#define X_GLrop_BlendFuncSeparateEXT 4134
glxproto_4s(BlendFuncSeparateEXT, X_GLrop_BlendFuncSeparateEXT, GLenum)
glxproto_1s(LogicOp, X_GLrop_LogicOp, GLenum)

View file

@ -564,7 +564,7 @@ __GLapi *__glXNewIndirectAPI(void)
glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT;
/* 173. GL_EXT_blend_func_separate / GL 1.4 */
glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparate;
glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT;
/* 262. GL_NV_point_sprite / GL 1.4 */
glAPI->PointParameteriNV = __indirect_glPointParameteriNV;