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Make the transition to script-genereated GLX code easier.
Convert GL 1.4 function names to EXT_blend_func_separate names.
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529381ff75
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2 changed files with 4 additions and 2 deletions
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@ -326,7 +326,9 @@ glxproto_2s(EvalPoint2, X_GLrop_EvalPoint2, GLint)
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glxproto_enum1_1s(AlphaFunc, X_GLrop_AlphaFunc, GLclampf)
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glxproto_2s(BlendFunc, X_GLrop_BlendFunc, GLenum)
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glxproto_4s(BlendFuncSeparate, X_GLrop_BlendFuncSeparate, GLenum)
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#define X_GLrop_BlendFuncSeparateEXT 4134
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glxproto_4s(BlendFuncSeparateEXT, X_GLrop_BlendFuncSeparateEXT, GLenum)
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glxproto_1s(LogicOp, X_GLrop_LogicOp, GLenum)
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@ -564,7 +564,7 @@ __GLapi *__glXNewIndirectAPI(void)
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glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT;
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/* 173. GL_EXT_blend_func_separate / GL 1.4 */
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glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparate;
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glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT;
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/* 262. GL_NV_point_sprite / GL 1.4 */
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glAPI->PointParameteriNV = __indirect_glPointParameteriNV;
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