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st/nir: Don't use GLSL IR's MOD_TO_FLOOR lowering when using NIR.
Both GLSL IR and NIR perform the same mod -> floor lowering for 32-bit types. But nir_lower_double_ops is slightly more defensive against lowered drcp precision loss, and handles mod(x, x) = 0 directly. This works well...assuming nir_lower_double_ops actually gets an fmod op to lower in the first place. The previous patches enabled NIR-based lowering for the remaining drivers, so we can stop using the GLSL IR lowering when using NIR. Fixes KHR-GL45.gpu_shader_fp64.builtin.mod_dvec[234] on iris. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -121,7 +121,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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shader, ctx->Extensions.KHR_blend_equation_advanced_coherent);
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lower_instructions(ir,
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MOD_TO_FLOOR |
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(use_nir ? 0 : MOD_TO_FLOOR) |
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FDIV_TO_MUL_RCP |
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EXP_TO_EXP2 |
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LOG_TO_LOG2 |
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