svga: minor fix-ups in svga_get_shader_param()

Fix debug error message.  Add switch case for PIPE_SHADER_COMPUTE.
Trivial.
This commit is contained in:
Brian Paul 2013-10-16 08:26:42 -06:00
parent e96c55ff49
commit 4f08cdefda

View file

@ -334,7 +334,7 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return 16; return 16;
default: default:
debug_printf("Unexpected vertex shader query %u\n", param); debug_printf("Unexpected fragment shader query %u\n", param);
return 0; return 0;
} }
break; break;
@ -389,7 +389,8 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
} }
break; break;
case PIPE_SHADER_GEOMETRY: case PIPE_SHADER_GEOMETRY:
/* no support for geometry shaders at this time */ case PIPE_SHADER_COMPUTE:
/* no support for geometry or compute shaders at this time */
return 0; return 0;
default: default:
debug_printf("Unexpected shader type (%u) query\n", shader); debug_printf("Unexpected shader type (%u) query\n", shader);