st/nine: Add pool check to SetTexture (v2)

D3DPOOL_SCRATCH is disallowed according to spec.
D3DPOOL_SYSTEMMEM should be allowed but we don't handle it right for now.

v2: Fixes segfault in SetTexture when unsetting the texture

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy 2014-11-25 00:38:06 +01:00 committed by Emil Velikov
parent 890f963d64
commit 4eea2496bc

View file

@ -2199,6 +2199,7 @@ NineDevice9_SetTexture( struct NineDevice9 *This,
IDirect3DBaseTexture9 *pTexture )
{
struct nine_state *state = This->update;
struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
@ -2206,12 +2207,19 @@ NineDevice9_SetTexture( struct NineDevice9 *This,
Stage == D3DDMAPSAMPLER ||
(Stage >= D3DVERTEXTEXTURESAMPLER0 &&
Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
user_assert(!tex || tex->base.pool != D3DPOOL_SCRATCH, D3DERR_INVALIDCALL);
if (unlikely(tex && tex->base.pool == D3DPOOL_SYSTEMMEM)) {
/* TODO: Currently not implemented. Better return error
* with message telling what's wrong */
ERR("This=%p D3DPOOL_SYSTEMMEM not implemented for SetTexture\n", This);
user_assert(tex->base.pool != D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
}
if (Stage >= D3DDMAPSAMPLER)
Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
if (!This->is_recording) {
struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
struct NineBaseTexture9 *old = state->texture[Stage];
if (old == tex)
return D3D_OK;