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nir/info: Add more information about geometry shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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2 changed files with 16 additions and 0 deletions
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@ -170,8 +170,12 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
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switch (stage) {
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case MESA_SHADER_GEOMETRY:
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shader->info.gs.vertices_in = shader_prog->Geom.VerticesIn;
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shader->info.gs.output_primitive = sh->Geom.OutputType;
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shader->info.gs.vertices_out = sh->Geom.VerticesOut;
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shader->info.gs.invocations = sh->Geom.Invocations;
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shader->info.gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
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shader->info.gs.uses_streams = shader_prog->Geom.UsesStreams;
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break;
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case MESA_SHADER_FRAGMENT: {
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@ -1495,11 +1495,23 @@ typedef struct nir_shader_info {
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union {
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struct {
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/** The number of vertices recieves per input primitive */
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unsigned vertices_in;
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/** The output primitive type (GL enum value) */
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unsigned output_primitive;
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/** The maximum number of vertices the geometry shader might write. */
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unsigned vertices_out;
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/** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
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unsigned invocations;
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/** Whether or not this shader uses EndPrimitive */
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bool uses_end_primitive;
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/** Whether or not this shader uses non-zero streams */
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bool uses_streams;
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} gs;
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struct {
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