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mesa: remove _mesa from static function names
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
parent
42fea3622f
commit
4e93da30f0
1 changed files with 4 additions and 4 deletions
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@ -46,7 +46,7 @@
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* May be used to implement the position_invariant option.
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*/
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static void
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_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
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insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
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{
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struct prog_instruction *newInst;
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const GLuint origLen = vprog->arb.NumInstructions;
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@ -113,7 +113,7 @@ _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
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static void
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_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
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insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
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{
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struct prog_instruction *newInst;
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const GLuint origLen = vprog->arb.NumInstructions;
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@ -217,9 +217,9 @@ void
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_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog)
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{
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if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS)
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_mesa_insert_mvp_dp4_code( ctx, vprog );
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insert_mvp_dp4_code( ctx, vprog );
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else
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_mesa_insert_mvp_mad_code( ctx, vprog );
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insert_mvp_mad_code( ctx, vprog );
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}
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