Undo some bits from last check-in related to the ctx->Driver.NewTextureObject

functions.  Don't allocate the driver-specific data during texture object
creation but do it later as needed (as code originally was).
This commit is contained in:
Brian Paul 2004-01-20 15:24:50 +00:00
parent d4636e74c8
commit 4e713913fb
15 changed files with 208 additions and 276 deletions

View file

@ -1061,7 +1061,6 @@ void ffbDDInitStateFuncs(GLcontext *ctx)
ctx->Driver.UpdateState = ffbDDUpdateState;
ctx->Driver.Enable = ffbDDEnable;
ctx->Driver.LightModelfv = NULL;
ctx->Driver.AlphaFunc = ffbDDAlphaFunc;
ctx->Driver.BlendEquation = ffbDDBlendEquation;
ctx->Driver.BlendFunc = ffbDDBlendFunc;
@ -1072,8 +1071,6 @@ void ffbDDInitStateFuncs(GLcontext *ctx)
ctx->Driver.LineStipple = ffbDDLineStipple;
ctx->Driver.PolygonStipple = ffbDDPolygonStipple;
ctx->Driver.Scissor = ffbDDScissor;
ctx->Driver.CullFace = NULL;
ctx->Driver.FrontFace = NULL;
ctx->Driver.ColorMask = ffbDDColorMask;
ctx->Driver.LogicOpcode = ffbDDLogicOp;
ctx->Driver.Viewport = ffbDDViewport;
@ -1083,10 +1080,6 @@ void ffbDDInitStateFuncs(GLcontext *ctx)
ctx->Driver.StencilFunc = ffbDDStencilFunc;
ctx->Driver.StencilMask = ffbDDStencilMask;
ctx->Driver.StencilOp = ffbDDStencilOp;
} else {
ctx->Driver.StencilFunc = NULL;
ctx->Driver.StencilMask = NULL;
ctx->Driver.StencilOp = NULL;
}
ctx->Driver.DrawBuffer = ffbDDDrawBuffer;
@ -1096,25 +1089,10 @@ void ffbDDInitStateFuncs(GLcontext *ctx)
ctx->Driver.ClearStencil = ffbDDClearStencil;
/* We will support color index modes later... -DaveM */
/*
ctx->Driver.ClearIndex = 0;
ctx->Driver.IndexMask = 0;
/* Pixel path fallbacks.
*/
ctx->Driver.Accum = _swrast_Accum;
ctx->Driver.CopyPixels = _swrast_CopyPixels;
ctx->Driver.DrawPixels = _swrast_DrawPixels;
ctx->Driver.ReadPixels = _swrast_ReadPixels;
ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
/* Swrast hooks for imaging extensions:
*/
ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
*/
{
struct swrast_device_driver *swdd =

View file

@ -25,17 +25,16 @@
* David S. Miller <davem@redhat.com>
*/
#include <GL/gl.h>
#include "texformat.h"
#include "texstore.h"
#include "teximage.h"
#include "swrast/swrast.h"
#include "ffb_tex.h"
#include "glheader.h"
#include "mtypes.h"
/* No texture unit, all software. */
/* XXX this function isn't needed since _mesa_init_driver_functions()
* will make all these assignments.
*/
void ffbDDInitTexFuncs(GLcontext *ctx)
{
/*
ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
ctx->Driver.TexImage1D = _mesa_store_teximage1d;
ctx->Driver.TexImage2D = _mesa_store_teximage2d;
@ -49,4 +48,5 @@ void ffbDDInitTexFuncs(GLcontext *ctx)
ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
*/
}

View file

@ -38,6 +38,7 @@
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
#include "array_cache/acache.h"
#include "drivers/common/driverfuncs.h"
#include "ffb_context.h"
#include "ffb_dd.h"
@ -178,18 +179,22 @@ ffbCreateContext(const __GLcontextModes *mesaVis,
__DRIscreenPrivate *sPriv;
ffbScreenPrivate *ffbScreen;
char *debug;
struct dd_function_table functions;
/* Allocate ffb context */
fmesa = (ffbContextPtr) CALLOC(sizeof(ffbContextRec));
if (!fmesa)
return GL_FALSE;
_mesa_init_driver_functions(&functions);
/* Allocate Mesa context */
if (sharedContextPrivate)
shareCtx = ((ffbContextPtr) sharedContextPrivate)->glCtx;
else
shareCtx = NULL;
fmesa->glCtx = _mesa_create_context(mesaVis, shareCtx, fmesa, GL_TRUE);
fmesa->glCtx = _mesa_create_context(mesaVis, shareCtx,
&functions, fmesa);
if (!fmesa->glCtx) {
FREE(fmesa);
return GL_FALSE;
@ -265,6 +270,9 @@ ffbCreateContext(const __GLcontextModes *mesaVis,
_swsetup_CreateContext( ctx );
/* All of this need only be done once for a new context. */
/* XXX these should be moved right after the
* _mesa_init_driver_functions() call above.
*/
ffbDDExtensionsInit(ctx);
ffbDDInitDriverFuncs(ctx);
ffbDDInitStateFuncs(ctx);
@ -272,7 +280,7 @@ ffbCreateContext(const __GLcontextModes *mesaVis,
ffbDDInitDepthFuncs(ctx);
ffbDDInitStencilFuncs(ctx);
ffbDDInitRenderFuncs(ctx);
ffbDDInitTexFuncs(ctx);
/*ffbDDInitTexFuncs(ctx); not needed */
ffbDDInitBitmapFuncs(ctx);
ffbInitVB(ctx);

View file

@ -170,6 +170,8 @@ GLboolean gammaCreateContext( const __GLcontextModes *glVisual,
gammaDDInitTriFuncs( ctx );
gammaDDInitState( gmesa );
gammaInitTextureObjects( ctx );
driContextPriv->driverPrivate = (void *)gmesa;
GET_FIRST_DMA(gmesa->driFd, gmesa->hHWContext,

View file

@ -192,6 +192,7 @@ void gammaDDInitState( gammaContextPtr gmesa );
void gammaInitHW( gammaContextPtr gmesa );
void gammaDDInitStateFuncs( GLcontext *ctx );
void gammaDDInitTextureFuncs( struct dd_function_table *table );
void gammaInitTextureObjects( GLcontext *ctx );
void gammaDDInitTriFuncs( GLcontext *ctx );
void gammaUpdateWindow( GLcontext *ctx );

View file

@ -299,8 +299,6 @@ static void gammaTexSubImage2D( GLcontext *ctx,
texImage);
}
#if 0
/* no longer needed */
static void gammaBindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj )
{
@ -325,8 +323,8 @@ static void gammaBindTexture( GLcontext *ctx, GLenum target,
if (target == GL_TEXTURE_2D) {
t->TextureAddressMode |= TAM_TexMapType_2D;
t->TextureReadMode |= TRM_TexMapType_2D;
} else
if (target == GL_TEXTURE_1D) {
}
else if (target == GL_TEXTURE_1D) {
t->TextureAddressMode |= TAM_TexMapType_1D;
t->TextureReadMode |= TRM_TexMapType_1D;
}
@ -353,7 +351,6 @@ static void gammaBindTexture( GLcontext *ctx, GLenum target,
gammaSetTexBorderColor( gmesa, t, tObj->_BorderChan );
}
}
#endif
static void gammaDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
{
@ -384,73 +381,17 @@ static GLboolean gammaIsTextureResident( GLcontext *ctx,
* Called via ctx->Driver.NewTextureObject.
* Note: this function will be called during context creation to
* allocate the default texture objects.
* Note: we could use containment here to 'derive' the driver-specific
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
gammaNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
gammaContextPtr gmesa = GAMMA_CONTEXT( ctx );
struct gl_texture_object *obj;
gammaTextureObjectPtr t;
obj = _mesa_new_texture_object(ctx, name, target);
if (!obj)
return NULL;
t = CALLOC_STRUCT(gamma_texture_object_t);
if (!t) {
_mesa_delete_texture_object(ctx, obj);
return NULL;
}
/* Initialize non-image-dependent parts of the state:
*/
t->globj = obj;
obj->DriverData = t;
t->TextureAddressMode = TextureAddressModeEnable | TAM_Operation_3D |
TAM_DY_Enable | TAM_LODEnable;
t->TextureReadMode = TextureReadModeEnable | TRM_PrimaryCacheEnable |
TRM_MipMapEnable | TRM_BorderClamp | TRM_Border;
t->TextureColorMode = TextureColorModeEnable;
t->TextureFilterMode = TextureFilterModeEnable;
if (target == GL_TEXTURE_2D) {
t->TextureAddressMode |= TAM_TexMapType_2D;
t->TextureReadMode |= TRM_TexMapType_2D;
}
else if (target == GL_TEXTURE_1D) {
t->TextureAddressMode |= TAM_TexMapType_1D;
t->TextureReadMode |= TRM_TexMapType_1D;
}
t->TextureColorMode = TextureColorModeEnable;
t->TextureFilterMode = TextureFilterModeEnable;
#ifdef MESA_LITTLE_ENDIAN
t->TextureFormat = (TF_LittleEndian |
#else
t->TextureFormat = (TF_BigEndian |
#endif
TF_ColorOrder_RGB |
TF_OutputFmt_Texel);
t->dirty_images = ~0;
make_empty_list( t );
gammaSetTexWrapping( t, obj->WrapS, obj->WrapT );
gammaSetTexFilter( gmesa, t, obj->MinFilter, obj->MagFilter,
ctx->Texture.Unit[ctx->Texture.CurrentUnit].LodBias);
gammaSetTexBorderColor( gmesa, t, obj->_BorderChan );
return obj;
}
#if 0
/* no longer needed */
void gammaInitTextureObjects( GLcontext *ctx )
{
struct gl_texture_object *texObj;
@ -476,7 +417,6 @@ void gammaInitTextureObjects( GLcontext *ctx )
ctx->Texture.CurrentUnit = tmp;
}
#endif
void gammaDDInitTextureFuncs( struct dd_function_table *functions )
@ -484,7 +424,7 @@ void gammaDDInitTextureFuncs( struct dd_function_table *functions )
functions->TexEnv = gammaTexEnv;
functions->TexImage2D = gammaTexImage2D;
functions->TexSubImage2D = gammaTexSubImage2D;
/*functions->BindTexture = gammaBindTexture;*/
functions->BindTexture = gammaBindTexture;
functions->DeleteTexture = gammaDeleteTexture;
functions->TexParameter = gammaTexParameter;
functions->IsTextureResident = gammaIsTextureResident;

View file

@ -224,7 +224,8 @@ static void i810TexParameter( GLcontext *ctx, GLenum target,
i810ContextPtr imesa = I810_CONTEXT(ctx);
i810TextureObjectPtr t = (i810TextureObjectPtr) tObj->DriverData;
assert(t);
if (!t)
return;
if ( target != GL_TEXTURE_2D )
return;
@ -341,7 +342,6 @@ static void i810TexImage1D( GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage )
{
i810TextureObjectPtr t = (i810TextureObjectPtr) texObj->DriverData;
assert(t);
if (t) {
i810SwapOutTexObj( imesa, t );
}
@ -371,7 +371,6 @@ static void i810TexImage2D( GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage )
{
driTextureObject *t = (driTextureObject *) texObj->DriverData;
assert(t);
if (t) {
I810_FIREVERTICES( I810_CONTEXT(ctx) );
driSwapOutTextureObject( t );
@ -400,7 +399,6 @@ static void i810TexSubImage2D( GLcontext *ctx,
struct gl_texture_image *texImage )
{
driTextureObject *t = (driTextureObject *)texObj->DriverData;
assert(t);
if (t) {
I810_FIREVERTICES( I810_CONTEXT(ctx) );
driSwapOutTextureObject( t );
@ -411,17 +409,13 @@ static void i810TexSubImage2D( GLcontext *ctx,
}
#if 0
/* not needed anymore */
static void i810BindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj )
{
assert(t);
if (!tObj->DriverData) {
i810AllocTexObj( ctx, tObj );
}
}
}
#endif
static void i810DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
@ -530,20 +524,14 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
* Called via ctx->Driver.NewTextureObject.
* Note: this function will be called during context creation to
* allocate the default texture objects.
* Note: we could use containment here to 'derive' the driver-specific
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
i810NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
driTextureObject *t;
obj = _mesa_new_texture_object(ctx, name, target);
if (!obj)
return NULL;
t = (driTextureObject *) i810AllocTexObj( ctx, obj );
if (!t) {
_mesa_delete_texture_object(ctx, obj);
return NULL;
}
return obj;
}
@ -552,7 +540,7 @@ void i810InitTextureFuncs( struct dd_function_table *functions )
functions->ChooseTextureFormat = i810ChooseTextureFormat;
functions->TexImage2D = i810TexImage2D;
functions->TexSubImage2D = i810TexSubImage2D;
/*functions->BindTexture = i810BindTexture;*/
functions->BindTexture = i810BindTexture;
functions->NewTextureObject = i810NewTextureObject;
functions->DeleteTexture = i810DeleteTexture;
functions->TexParameter = i810TexParameter;

View file

@ -277,7 +277,8 @@ static void i830TexParameter( GLcontext *ctx, GLenum target,
i830TextureObjectPtr t = (i830TextureObjectPtr) tObj->DriverData;
GLuint unit = ctx->Texture.CurrentUnit;
assert(t);
if (!t)
return;
if ( target != GL_TEXTURE_2D )
return;
@ -376,7 +377,6 @@ static void i830TexImage2D( GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage )
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
assert(t);
if (t) {
I830_FIREVERTICES( I830_CONTEXT(ctx) );
driSwapOutTextureObject( t );
@ -406,7 +406,6 @@ static void i830TexSubImage2D( GLcontext *ctx,
struct gl_texture_image *texImage )
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
assert(t);
if (t) {
I830_FIREVERTICES( I830_CONTEXT(ctx) );
driSwapOutTextureObject( t );
@ -418,8 +417,6 @@ static void i830TexSubImage2D( GLcontext *ctx,
}
#if 0
/* no longer needed */
static void i830BindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj )
{
@ -427,7 +424,6 @@ static void i830BindTexture( GLcontext *ctx, GLenum target,
i830AllocTexObj( tObj );
}
}
#endif
static void i830DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
@ -561,20 +557,14 @@ i830ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
* Called via ctx->Driver.NewTextureObject.
* Note: this function will be called during context creation to
* allocate the default texture objects.
* Note: we could use containment here to 'derive' the driver-specific
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
i830NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
driTextureObject *t;
obj = _mesa_new_texture_object(ctx, name, target);
if (!obj)
return NULL;
t = (driTextureObject *) i830AllocTexObj( obj );
if (!t) {
_mesa_delete_texture_object(ctx, obj);
return NULL;
}
return obj;
}
@ -585,7 +575,7 @@ void i830InitTextureFuncs( struct dd_function_table *functions )
functions->ChooseTextureFormat = i830ChooseTextureFormat;
functions->TexImage2D = i830TexImage2D;
functions->TexSubImage2D = i830TexSubImage2D;
/*functions->BindTexture = i830BindTexture;*/
functions->BindTexture = i830BindTexture;
functions->TexParameter = i830TexParameter;
functions->TexEnv = i830TexEnv;
functions->IsTextureResident = driIsTextureResident;

View file

@ -366,7 +366,6 @@ static void mgaTexImage2D( GLcontext *ctx, GLenum target, GLint level,
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
assert(t);
if ( t != NULL ) {
driSwapOutTextureObject( t );
}
@ -437,7 +436,6 @@ mgaTexParameter( GLcontext *ctx, GLenum target,
* created with current state before it is used, so we don't have
* to do anything now
*/
assert(t);
if ( (t == NULL) ||
(target != GL_TEXTURE_2D &&
target != GL_TEXTURE_RECTANGLE_NV) ) {
@ -482,8 +480,6 @@ mgaTexParameter( GLcontext *ctx, GLenum target,
}
#if 0
/* no longer needed */
static void
mgaBindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj )
@ -495,7 +491,6 @@ mgaBindTexture( GLcontext *ctx, GLenum target,
}
}
}
#endif
static void
@ -520,22 +515,14 @@ mgaDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
* Called via ctx->Driver.NewTextureObject.
* Note: this function will be called during context creation to
* allocate the default texture objects.
* Fixup MaxAnisotropy according to user preference.
* Note: we could use containment here to 'derive' the driver-specific
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
mgaNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
mgaContextPtr rmesa = MGA_CONTEXT(ctx);
struct gl_texture_object *obj;
driTextureObject *t;
obj = _mesa_new_texture_object(ctx, name, target);
if (!obj)
return NULL;
t = (driTextureObject *) mgaAllocTexObj( obj );
if (!t) {
_mesa_delete_texture_object(ctx, obj);
return NULL;
}
return obj;
}
@ -546,10 +533,10 @@ mgaInitTextureFuncs( struct dd_function_table *functions )
functions->ChooseTextureFormat = mgaChooseTextureFormat;
functions->TexImage2D = mgaTexImage2D;
functions->TexSubImage2D = mgaTexSubImage2D;
/*ctx->Driver.BindTexture = mgaBindTexture;*/
functions->BindTexture = mgaBindTexture;
functions->NewTextureObject = mgaNewTextureObject;
functions->DeleteTexture = mgaDeleteTexture;
functions->IsTextureResident = driIsTextureResident;
functions->IsTextureResident = driIsTextureResident;
functions->TexEnv = mgaTexEnv;
functions->TexParameter = mgaTexParameter;
}

View file

@ -299,7 +299,6 @@ static void r128TexImage1D( GLcontext *ctx, GLenum target, GLint level,
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
assert(t);
if ( t ) {
driSwapOutTextureObject( t );
}
@ -363,7 +362,6 @@ static void r128TexImage2D( GLcontext *ctx, GLenum target, GLint level,
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
assert(t);
if ( t ) {
driSwapOutTextureObject( (driTextureObject *) t );
}
@ -555,8 +553,6 @@ static void r128TexParameter( GLcontext *ctx, GLenum target,
}
}
#if 00
/* note needed */
static void r128BindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj )
{
@ -571,7 +567,7 @@ static void r128BindTexture( GLcontext *ctx, GLenum target,
}
}
}
#endif
static void r128DeleteTexture( GLcontext *ctx,
struct gl_texture_object *tObj )
@ -594,21 +590,14 @@ static void r128DeleteTexture( GLcontext *ctx,
/**
* Allocate a new texture object.
* Called via ctx->Driver.NewTextureObject.
* Note: we could use containment here to 'derive' the driver-specific
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
r128NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
struct gl_texture_object *obj;
driTextureObject *t;
obj = _mesa_new_texture_object(ctx, name, target);
if (!obj)
return NULL;
t = (driTextureObject *) r128AllocTexObj(obj);
if (!t) {
_mesa_delete_texture_object(ctx, obj);
return NULL;
}
return obj;
}
@ -621,7 +610,7 @@ void r128InitTextureFuncs( struct dd_function_table *functions )
functions->TexImage2D = r128TexImage2D;
functions->TexSubImage2D = r128TexSubImage2D;
functions->TexParameter = r128TexParameter;
/*functions->BindTexture = r128BindTexture;*/
functions->BindTexture = r128BindTexture;
functions->NewTextureObject = r128NewTextureObject;
functions->DeleteTexture = r128DeleteTexture;
functions->IsTextureResident = driIsTextureResident;

View file

@ -554,7 +554,6 @@ static void r200TexImage1D( GLcontext *ctx, GLenum target, GLint level,
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
assert(t);
if ( t ) {
driSwapOutTextureObject( t );
}
@ -617,8 +616,6 @@ static void r200TexImage2D( GLcontext *ctx, GLenum target, GLint level,
driTextureObject * t = (driTextureObject *) texObj->DriverData;
GLuint face;
assert(t);
/* which cube face or ordinary 2D image */
switch (target) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
@ -733,8 +730,6 @@ static void r200TexImage3D( GLcontext *ctx, GLenum target, GLint level,
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
assert(t);
if ( t ) {
driSwapOutTextureObject( t );
}
@ -938,8 +933,6 @@ static void r200TexParameter( GLcontext *ctx, GLenum target,
#if 0
/* not needed anymore */
static void r200BindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj )
{
@ -954,7 +947,6 @@ static void r200BindTexture( GLcontext *ctx, GLenum target,
}
}
}
#endif
static void r200DeleteTexture( GLcontext *ctx,
@ -1007,6 +999,8 @@ static void r200TexGen( GLcontext *ctx,
* Called via ctx->Driver.NewTextureObject.
* Note: this function will be called during context creation to
* allocate the default texture objects.
* Note: we could use containment here to 'derive' the driver-specific
* texture object from the core mesa gl_texture_object. Not done at this time.
* Fixup MaxAnisotropy according to user preference.
*/
static struct gl_texture_object *
@ -1014,16 +1008,10 @@ r200NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
struct gl_texture_object *obj;
driTextureObject *t;
obj = _mesa_new_texture_object(ctx, name, target);
if (!obj)
return NULL;
obj->MaxAnisotropy = rmesa->initialMaxAnisotropy;
t = (driTextureObject *) r200AllocTexObj( obj );
if (!t) {
_mesa_delete_texture_object(ctx, obj);
return NULL;
}
return obj;
}
@ -1049,7 +1037,7 @@ void r200InitTextureFuncs( struct dd_function_table *functions )
functions->TexSubImage3D = _mesa_store_texsubimage3d;
#endif
functions->NewTextureObject = r200NewTextureObject;
/*functions->BindTexture = r200BindTexture;*/
functions->BindTexture = r200BindTexture;
functions->DeleteTexture = r200DeleteTexture;
functions->IsTextureResident = driIsTextureResident;

View file

@ -401,7 +401,6 @@ static void radeonTexImage1D( GLcontext *ctx, GLenum target, GLint level,
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
assert(t);
if ( t ) {
driSwapOutTextureObject( t );
}
@ -464,8 +463,6 @@ static void radeonTexImage2D( GLcontext *ctx, GLenum target, GLint level,
driTextureObject * t = (driTextureObject *) texObj->DriverData;
GLuint face;
assert(t);
/* which cube face or ordinary 2D image */
switch (target) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
@ -669,8 +666,6 @@ static void radeonTexParameter( GLcontext *ctx, GLenum target,
}
#if 00
/* not needed anymore */
static void radeonBindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj )
{
@ -685,7 +680,7 @@ static void radeonBindTexture( GLcontext *ctx, GLenum target,
}
}
}
#endif
static void radeonDeleteTexture( GLcontext *ctx,
struct gl_texture_object *texObj )
@ -734,22 +729,18 @@ static void radeonTexGen( GLcontext *ctx,
/**
* Allocate a new texture object.
* Called via ctx->Driver.NewTextureObject.
* Note: we could use containment here to 'derive' the driver-specific
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
radeonNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
struct gl_texture_object *obj;
driTextureObject *t;
obj = _mesa_new_texture_object(ctx, name, target);
if (!obj)
return NULL;
obj->MaxAnisotropy = rmesa->initialMaxAnisotropy;
t = (driTextureObject *) radeonAllocTexObj(obj);
if (!t) {
_mesa_delete_texture_object(ctx, obj);
return NULL;
}
return obj;
}
@ -763,7 +754,7 @@ void radeonInitTextureFuncs( struct dd_function_table *functions )
functions->TexSubImage2D = radeonTexSubImage2D;
functions->NewTextureObject = radeonNewTextureObject;
/*functions->BindTexture = radeonBindTexture;*/
functions->BindTexture = radeonBindTexture;
functions->DeleteTexture = radeonDeleteTexture;
functions->IsTextureResident = driIsTextureResident;

View file

@ -161,9 +161,17 @@ sisBindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
sisTexObjPtr t = texObj->DriverData;
sisTexObjPtr t;
assert(t);
if ( target == GL_TEXTURE_2D || target == GL_TEXTURE_1D ) {
if ( texObj->DriverData == NULL ) {
sisAllocTexObj( texObj );
}
}
t = texObj->DriverData;
if (!t)
return;
if (smesa->PrevTexFormat[ctx->Texture.CurrentUnit] != t->format) {
smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURE_ENV;
@ -182,7 +190,6 @@ sisDeleteTexture( GLcontext * ctx, struct gl_texture_object *texObj )
smesa->clearTexCache = GL_TRUE;
t = texObj->DriverData;
assert(t);
if (t == NULL) {
/*
* this shows the texture is default object and never be a
@ -276,9 +283,12 @@ static void sisTexImage1D( GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
sisTexObjPtr t = texObj->DriverData;
sisTexObjPtr t;
if ( texObj->DriverData == NULL )
sisAllocTexObj( texObj );
t = texObj->DriverData;
assert(t);
/* Note, this will call sisChooseTextureFormat */
_mesa_store_teximage1d( ctx, target, level, internalFormat,
width, border, format, type,
@ -312,13 +322,15 @@ static void sisTexSubImage1D( GLcontext *ctx,
struct gl_texture_image *texImage )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
sisTexObjPtr t = texObj->DriverData;
sisTexObjPtr t;
GLuint copySize;
GLint texelBytes;
const char *src;
GLubyte *dst;
assert(t);
if ( texObj->DriverData == NULL )
sisAllocTexObj( texObj );
t = texObj->DriverData;
_mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
format, type, pixels, packing, texObj,
@ -356,9 +368,11 @@ static void sisTexImage2D( GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
sisTexObjPtr t = texObj->DriverData;
sisTexObjPtr t;
assert(t);
if ( texObj->DriverData == NULL )
sisAllocTexObj( texObj );
t = texObj->DriverData;
/* Note, this will call sisChooseTextureFormat */
_mesa_store_teximage2d(ctx, target, level, internalFormat,
@ -392,7 +406,7 @@ static void sisTexSubImage2D( GLcontext *ctx,
struct gl_texture_image *texImage )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
sisTexObjPtr t = texObj->DriverData;
sisTexObjPtr t;
GLuint copySize;
GLint texelBytes;
const char *src;
@ -400,7 +414,9 @@ static void sisTexSubImage2D( GLcontext *ctx,
int j;
GLuint soffset;
assert(t);
if ( texObj->DriverData == NULL )
sisAllocTexObj( texObj );
t = texObj->DriverData;
_mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
height, format, type, pixels, packing, texObj,
@ -442,20 +458,14 @@ static void sisTexSubImage2D( GLcontext *ctx,
* Called via ctx->Driver.NewTextureObject.
* Note: this function will be called during context creation to
* allocate the default texture objects.
* Note: we could use containment here to 'derive' the driver-specific
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
sisNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
sisTexObjPtr t;
obj = _mesa_new_texture_object(ctx, name, target);
if (!obj)
return NULL;
t = (sisTexObjPtr) sisAllocTexObj( obj );
if (!t) {
_mesa_delete_texture_object(ctx, obj);
return NULL;
}
return obj;
}

View file

@ -200,6 +200,36 @@ static void RevalidateTexture(GLcontext *ctx, struct gl_texture_object *tObj)
}
static tdfxTexInfo *
fxAllocTexObjData(tdfxContextPtr fxMesa)
{
tdfxTexInfo *ti;
if (!(ti = CALLOC(sizeof(tdfxTexInfo)))) {
_mesa_problem(NULL, "tdfx driver: out of memory");
return NULL;
}
ti->isInTM = GL_FALSE;
ti->whichTMU = TDFX_TMU_NONE;
ti->tm[TDFX_TMU0] = NULL;
ti->tm[TDFX_TMU1] = NULL;
ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
ti->magFilt = GR_TEXTUREFILTER_BILINEAR;
ti->sClamp = GR_TEXTURECLAMP_WRAP;
ti->tClamp = GR_TEXTURECLAMP_WRAP;
ti->mmMode = GR_MIPMAP_NEAREST;
ti->LODblend = FXFALSE;
return ti;
}
/*
* Called via glBindTexture.
*/
@ -218,8 +248,11 @@ tdfxBindTexture(GLcontext * ctx, GLenum target,
if (target != GL_TEXTURE_2D)
return;
if (!tObj->DriverData) {
tObj->DriverData = fxAllocTexObjData(fxMesa);
}
ti = TDFX_TEXTURE_DATA(tObj);
assert(ti);
ti->lastTimeUsed = fxMesa->texBindNumber++;
fxMesa->new_state |= TDFX_NEW_TEXTURE;
@ -272,8 +305,10 @@ tdfxTexParameter(GLcontext * ctx, GLenum target,
if (target != GL_TEXTURE_2D)
return;
if (!tObj->DriverData)
tObj->DriverData = fxAllocTexObjData(fxMesa);
ti = TDFX_TEXTURE_DATA(tObj);
assert(ti);
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
@ -514,6 +549,8 @@ tdfxTexturePalette(GLcontext * ctx, struct gl_texture_object *tObj)
if (!tObj->Palette.Table)
return;
if (!tObj->DriverData)
tObj->DriverData = fxAllocTexObjData(fxMesa);
ti = TDFX_TEXTURE_DATA(tObj);
assert(ti);
convertPalette(ti->palette.data, &tObj->Palette);
@ -880,6 +917,14 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
*/
ti = TDFX_TEXTURE_DATA(texObj);
if (!ti) {
texObj->DriverData = fxAllocTexObjData(fxMesa);
if (!texObj->DriverData) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
return;
}
ti = TDFX_TEXTURE_DATA(texObj);
}
assert(ti);
mml = TDFX_TEXIMAGE_DATA(texImage);
@ -986,6 +1031,11 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
tdfxMipMapLevel *mml;
GLint texelBytes;
if (!texObj->DriverData) {
_mesa_problem(ctx, "problem in fxDDTexSubImage2D");
return;
}
ti = TDFX_TEXTURE_DATA(texObj);
assert(ti);
mml = TDFX_TEXIMAGE_DATA(texImage);
@ -1234,6 +1284,8 @@ tdfxTestProxyTexImage(GLcontext *ctx, GLenum target,
int memNeeded;
tObj = ctx->Texture.Proxy2D;
if (!tObj->DriverData)
tObj->DriverData = fxAllocTexObjData(fxMesa);
ti = TDFX_TEXTURE_DATA(tObj);
assert(ti);
@ -1308,6 +1360,9 @@ tdfxGetCompressedTexImage( GLcontext *ctx, GLenum target,
if (target != GL_TEXTURE_2D)
return;
if (!texObj->DriverData)
return;
ti = TDFX_TEXTURE_DATA(texObj);
assert(ti);
mml = &ti->mipmapLevel[lod];
@ -1428,39 +1483,14 @@ tdfxDDCompressedImageSize(GLcontext *ctx,
* Called via ctx->Driver.NewTextureObject.
* Note: this function will be called during context creation to
* allocate the default texture objects.
* Note: we could use containment here to 'derive' the driver-specific
* texture object from the core mesa gl_texture_object. Not done at this time.
*/
static struct gl_texture_object *
tdfxNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
tdfxTexInfo *ti;
obj = _mesa_new_texture_object(ctx, name, target);
if (!obj)
return NULL;
if (!(ti = CALLOC(sizeof(tdfxTexInfo)))) {
_mesa_delete_texture_object(ctx, obj);
return NULL;
}
ti->isInTM = GL_FALSE;
ti->whichTMU = TDFX_TMU_NONE;
ti->tm[TDFX_TMU0] = NULL;
ti->tm[TDFX_TMU1] = NULL;
ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
ti->magFilt = GR_TEXTUREFILTER_BILINEAR;
ti->sClamp = GR_TEXTURECLAMP_WRAP;
ti->tClamp = GR_TEXTURECLAMP_WRAP;
ti->mmMode = GR_MIPMAP_NEAREST;
ti->LODblend = FXFALSE;
obj->DriverData = ti;
return obj;
}

View file

@ -90,8 +90,9 @@ static void
fxTexInvalidate(GLcontext * ctx, struct gl_texture_object *tObj)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
tfxTexInfo *ti = fxTMGetTexInfo(tObj);
assert(ti);
tfxTexInfo *ti;
ti = fxTMGetTexInfo(tObj);
if (ti->isInTM)
fxTMMoveOutTM(fxMesa, tObj); /* TO DO: SLOW but easy to write */
@ -99,6 +100,37 @@ fxTexInvalidate(GLcontext * ctx, struct gl_texture_object *tObj)
fxMesa->new_state |= FX_NEW_TEXTURING;
}
static tfxTexInfo *
fxAllocTexObjData(fxMesaContext fxMesa)
{
tfxTexInfo *ti;
if (!(ti = CALLOC(sizeof(tfxTexInfo)))) {
fprintf(stderr, "fxAllocTexObjData: ERROR: out of memory !\n");
fxCloseHardware();
exit(-1);
}
ti->validated = GL_FALSE;
ti->isInTM = GL_FALSE;
ti->whichTMU = FX_TMU_NONE;
ti->tm[FX_TMU0] = NULL;
ti->tm[FX_TMU1] = NULL;
ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
ti->maxFilt = GR_TEXTUREFILTER_BILINEAR;
ti->sClamp = GR_TEXTURECLAMP_WRAP;
ti->tClamp = GR_TEXTURECLAMP_WRAP;
ti->mmMode = GR_MIPMAP_NEAREST;
ti->LODblend = FXFALSE;
return ti;
}
void
fxDDTexBind(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj)
{
@ -112,6 +144,9 @@ fxDDTexBind(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj)
if (target != GL_TEXTURE_2D)
return;
if (!tObj->DriverData) {
tObj->DriverData = fxAllocTexObjData(fxMesa);
}
ti = fxTMGetTexInfo(tObj);
assert(ti);
@ -165,6 +200,8 @@ fxDDTexParam(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj,
if (target != GL_TEXTURE_2D)
return;
if (!tObj->DriverData)
tObj->DriverData = fxAllocTexObjData(fxMesa);
ti = fxTMGetTexInfo(tObj);
assert(ti);
@ -321,7 +358,8 @@ fxDDTexDel(GLcontext * ctx, struct gl_texture_object *tObj)
fprintf(stderr, "fxDDTexDel(%d, %p)\n", tObj->Name, (void *) ti);
}
assert(ti);
if (!ti)
return;
fxTMFreeTexture(fxMesa, tObj);
@ -343,37 +381,7 @@ struct gl_texture_object *
fxDDNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
fxTexInfo *ti;
obj = _mesa_new_texture_object(ctx, name, target);
if (!obj)
return NULL;
ti = CALLOC(sizeof(tfxTexInfo));
if (!ti) {
_mesa_delete_texture_object(ctx, obj);
return NULL;
}
ti->validated = GL_FALSE;
ti->isInTM = GL_FALSE;
ti->whichTMU = FX_TMU_NONE;
ti->tm[FX_TMU0] = NULL;
ti->tm[FX_TMU1] = NULL;
ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
ti->maxFilt = GR_TEXTUREFILTER_BILINEAR;
ti->sClamp = GR_TEXTURECLAMP_WRAP;
ti->tClamp = GR_TEXTURECLAMP_WRAP;
ti->mmMode = GR_MIPMAP_NEAREST;
ti->LODblend = FXFALSE;
obj->DriverData = ti;
return obj;
}
@ -471,6 +479,8 @@ fxDDTexPalette(GLcontext * ctx, struct gl_texture_object *tObj)
fprintf(stderr, "fxDDTexPalette(%d, %x)\n",
tObj->Name, (GLuint) tObj->DriverData);
}
if (!tObj->DriverData)
tObj->DriverData = fxAllocTexObjData(fxMesa);
ti = fxTMGetTexInfo(tObj);
assert(ti);
ti->paltype = convertPalette(fxMesa, ti->palette.data, &tObj->Palette);
@ -507,6 +517,8 @@ fxDDTexUseGlbPalette(GLcontext * ctx, GLboolean state)
if ((ctx->Texture.Unit[0]._Current == ctx->Texture.Unit[0].Current2D) &&
(ctx->Texture.Unit[0]._Current != NULL)) {
struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current;
if (!tObj->DriverData)
tObj->DriverData = fxAllocTexObjData(fxMesa);
assert(tObj->DriverData);
fxTexInvalidate(ctx, tObj);
}
@ -1221,8 +1233,13 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
return;
}
ti = fxTMGetTexInfo(texObj);
assert(ti);
if (!texObj->DriverData) {
texObj->DriverData = fxAllocTexObjData(fxMesa);
if (!texObj->DriverData) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
return;
}
}
if (!texImage->DriverData) {
texImage->DriverData = CALLOC(sizeof(tfxMipMapLevel));
@ -1231,6 +1248,8 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
return;
}
}
ti = fxTMGetTexInfo(texObj);
mml = FX_MIPMAP_DATA(texImage);
fxTexGetInfo(width, height, NULL, NULL, NULL, NULL,
@ -1420,6 +1439,11 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
fprintf(stderr, "fxDDTexSubImage2D: id=%d\n", texObj->Name);
}
if (!texObj->DriverData) {
_mesa_problem(ctx, "problem in fxDDTexSubImage2D");
return;
}
ti = fxTMGetTexInfo(texObj);
assert(ti);
mml = FX_MIPMAP_DATA(texImage);
@ -1512,8 +1536,13 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target,
return;
}
ti = fxTMGetTexInfo(texObj);
assert(ti);
if (!texObj->DriverData) {
texObj->DriverData = fxAllocTexObjData(fxMesa);
if (!texObj->DriverData) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
return;
}
}
if (!texImage->DriverData) {
texImage->DriverData = CALLOC(sizeof(tfxMipMapLevel));
@ -1522,6 +1551,7 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target,
return;
}
}
ti = fxTMGetTexInfo(texObj);
mml = FX_MIPMAP_DATA(texImage);
fxTexGetInfo(width, height, NULL, NULL, NULL, NULL,