use smaller buffer when decomposing large drawarrays, for cache goodness

This commit is contained in:
Keith Whitwell 2001-11-29 15:15:20 +00:00
parent d8af040f5e
commit 4e6c835210

View file

@ -1,4 +1,4 @@
/* $Id: t_array_api.c,v 1.20 2001/11/22 09:23:36 keithw Exp $ */
/* $Id: t_array_api.c,v 1.21 2001/11/29 15:15:20 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -158,7 +158,7 @@ _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
}
}
else {
int bufsz = (ctx->Const.MaxArrayLockSize - 4) & ~3;
int bufsz = 256; /* Use a small buffer for cache goodness */
int j, nr;
int minimum, modulo, skip;