mesa: fix height error check for 1D array textures

height=0 is legal for 1D array textures (as depth=0 is legal for
2D arrays).  Fixes new piglit ext_texture_array-errors test.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2014-12-02 09:41:20 -07:00
parent ca0616f17e
commit 4e6244e80f

View file

@ -1542,7 +1542,7 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
maxSize >>= level;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
return GL_FALSE;
if (!ctx->Extensions.ARB_texture_non_power_of_two) {
if (width > 0 && !_mesa_is_pow_two(width - 2 * border))