diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp index 5cb72f86d67..7b6f65a8e1e 100644 --- a/src/intel/compiler/brw_fs.cpp +++ b/src/intel/compiler/brw_fs.cpp @@ -716,7 +716,7 @@ fs_visitor::limit_dispatch_width(unsigned n, const char *msg) } else { max_dispatch_width = MIN2(max_dispatch_width, n); brw_shader_perf_log(compiler, log_data, - "Shader dispatch width limited to SIMD%d: %s", + "Shader dispatch width limited to SIMD%d: %s\n", n, msg); } } @@ -9810,7 +9810,7 @@ brw_compile_fs(const struct brw_compiler *compiler, v16->import_uniforms(v8); if (!v16->run_fs(allow_spilling, params->use_rep_send)) { brw_shader_perf_log(compiler, params->log_data, - "SIMD16 shader failed to compile: %s", + "SIMD16 shader failed to compile: %s\n", v16->fail_msg); } else { simd16_cfg = v16->cfg; @@ -9838,7 +9838,7 @@ brw_compile_fs(const struct brw_compiler *compiler, v32->import_uniforms(v8); if (!v32->run_fs(allow_spilling, false)) { brw_shader_perf_log(compiler, params->log_data, - "SIMD32 shader failed to compile: %s", + "SIMD32 shader failed to compile: %s\n", v32->fail_msg); } else { const performance &perf = v32->performance_analysis.require(); @@ -10212,7 +10212,7 @@ brw_compile_cs(const struct brw_compiler *compiler, const bool allow_spilling = generate_all || v == NULL; if (!v16->run_cs(allow_spilling)) { brw_shader_perf_log(compiler, params->log_data, - "SIMD16 shader failed to compile: %s", + "SIMD16 shader failed to compile: %s\n", v16->fail_msg); if (!v) { assert(v8 == NULL); @@ -10260,7 +10260,7 @@ brw_compile_cs(const struct brw_compiler *compiler, const bool allow_spilling = generate_all || v == NULL; if (!v32->run_cs(allow_spilling)) { brw_shader_perf_log(compiler, params->log_data, - "SIMD32 shader failed to compile: %s", + "SIMD32 shader failed to compile: %s\n", v32->fail_msg); if (!v) { assert(v8 == NULL); @@ -10456,7 +10456,7 @@ compile_single_bs(const struct brw_compiler *compiler, void *log_data, const bool allow_spilling = (v == NULL); if (!v16->run_bs(allow_spilling)) { brw_shader_perf_log(compiler, log_data, - "SIMD16 shader failed to compile: %s", + "SIMD16 shader failed to compile: %s\n", v16->fail_msg); if (v == NULL) { assert(v8 == NULL); diff --git a/src/intel/compiler/brw_fs_generator.cpp b/src/intel/compiler/brw_fs_generator.cpp index f5acffd78e4..a1a74d14a78 100644 --- a/src/intel/compiler/brw_fs_generator.cpp +++ b/src/intel/compiler/brw_fs_generator.cpp @@ -2804,7 +2804,7 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width, "%d:%d spills:fills, %u sends, " "scheduled with mode %s, " "Promoted %u constants, " - "compacted %d to %d bytes.", + "compacted %d to %d bytes.\n", _mesa_shader_stage_to_abbrev(stage), dispatch_width, before_size / 16 - nop_count, loop_count, perf.latency, diff --git a/src/intel/compiler/brw_vec4_generator.cpp b/src/intel/compiler/brw_vec4_generator.cpp index e1fb00fcfaa..5f880951e68 100644 --- a/src/intel/compiler/brw_vec4_generator.cpp +++ b/src/intel/compiler/brw_vec4_generator.cpp @@ -2266,7 +2266,7 @@ generate_code(struct brw_codegen *p, brw_shader_debug_log(compiler, log_data, "%s vec4 shader: %d inst, %d loops, %u cycles, " "%d:%d spills:fills, %u sends, " - "compacted %d to %d bytes.", + "compacted %d to %d bytes.\n", stage_abbrev, before_size / 16, loop_count, perf.latency, spill_count, fill_count, send_count, before_size, after_size);