i965: Move BRW_MAX_DRAW_BUFFERS to brw_compiler.h

It does sort-of go with MAX_UBO and friends but MAX_DRAW_BUFFERS is an
actual hardware constant based on the number of things we can blend
rather than an arbitrary "number of things allowed in GL" like some of
the other maximums are.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand 2017-02-28 18:14:49 -08:00
parent 2523241660
commit 4e274bcf66
2 changed files with 3 additions and 3 deletions

View file

@ -344,6 +344,9 @@ struct brw_image_param {
uint32_t swizzling[2];
};
/** Max number of render targets in a shader */
#define BRW_MAX_DRAW_BUFFERS 8
/**
* Max number of binding table entries used for stream output.
*

View file

@ -363,9 +363,6 @@ struct brw_ff_gs_prog_data {
/** Number of texture sampler units */
#define BRW_MAX_TEX_UNIT 32
/** Max number of render targets in a shader */
#define BRW_MAX_DRAW_BUFFERS 8
/** Max number of UBOs in a shader */
#define BRW_MAX_UBO 14