mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 16:08:04 +02:00
use trackball code for mouse rotation
This commit is contained in:
parent
9671548424
commit
4e0617849c
2 changed files with 44 additions and 49 deletions
|
|
@ -101,6 +101,16 @@ showbuffer.o: showbuffer.c showbuffer.h
|
|||
$(CC) -c -I$(INCDIR) $(CFLAGS) showbuffer.c
|
||||
|
||||
|
||||
trackball.c: $(TOP)/progs/util/trackball.c
|
||||
cp $< .
|
||||
|
||||
trackball.h: $(TOP)/progs/util/trackball.h
|
||||
cp $< .
|
||||
|
||||
trackball.o: trackball.c trackball.h
|
||||
$(CC) -c -I$(INCDIR) $(CFLAGS) trackball.c
|
||||
|
||||
|
||||
reflect: reflect.o showbuffer.o readtex.o
|
||||
$(CC) -I$(INCDIR) $(CFLAGS) reflect.o showbuffer.o readtex.o $(APP_LIB_DEPS) -o $@
|
||||
|
||||
|
|
@ -114,6 +124,14 @@ shadowtex: shadowtex.o showbuffer.o
|
|||
shadowtex.o: shadowtex.c showbuffer.h
|
||||
$(CC) -c -I$(INCDIR) $(CFLAGS) shadowtex.c
|
||||
|
||||
|
||||
gloss: gloss.o trackball.o readtex.o
|
||||
$(CC) -I$(INCDIR) $(CFLAGS) gloss.o trackball.o readtex.o $(APP_LIB_DEPS) -o $@
|
||||
|
||||
gloss.o: gloss.c trackball.h
|
||||
$(CC) -c -I$(INCDIR) $(CFLAGS) gloss.c
|
||||
|
||||
|
||||
clean:
|
||||
-rm -f $(PROGS)
|
||||
-rm -f *.o *~
|
||||
|
|
|
|||
|
|
@ -25,6 +25,8 @@
|
|||
#include <GL/glut.h>
|
||||
|
||||
#include "readtex.h"
|
||||
#include "trackball.h"
|
||||
|
||||
|
||||
#define SPECULAR_TEXTURE_FILE "../images/reflect.rgb"
|
||||
#define BASE_TEXTURE_FILE "../images/tile.rgb"
|
||||
|
|
@ -44,8 +46,7 @@ static GLuint TeapotObj = 0;
|
|||
static GLuint Object = 0;
|
||||
static GLboolean Animate = GL_TRUE;
|
||||
|
||||
static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
|
||||
static GLfloat DXrot = 20.0, DYrot = 50.;
|
||||
static float CurQuat[4] = { 0, 0, 0, 1 };
|
||||
|
||||
static GLfloat Black[4] = { 0, 0, 0, 0 };
|
||||
static GLfloat White[4] = { 1, 1, 1, 1 };
|
||||
|
|
@ -57,7 +58,6 @@ static GLboolean DoSpecTexture = GL_TRUE;
|
|||
|
||||
static GLboolean ButtonDown = GL_FALSE;
|
||||
static GLint ButtonX, ButtonY;
|
||||
static GLfloat Xrot0, Yrot0;
|
||||
|
||||
|
||||
/* performance info */
|
||||
|
|
@ -67,29 +67,31 @@ static GLint Frames = 0;
|
|||
|
||||
static void Idle( void )
|
||||
{
|
||||
static const float yAxis[3] = {0, 1, 0};
|
||||
static double t0 = -1.;
|
||||
float quat[4];
|
||||
double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
|
||||
if (t0 < 0.0)
|
||||
t0 = t;
|
||||
dt = t - t0;
|
||||
t0 = t;
|
||||
|
||||
if (Animate) {
|
||||
Xrot += DXrot*dt;
|
||||
Yrot += DYrot*dt;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
axis_to_quat(yAxis, 2.0 * dt, quat);
|
||||
add_quats(quat, CurQuat, CurQuat);
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
GLfloat rot[4][4];
|
||||
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(Xrot, 1.0, 0.0, 0.0);
|
||||
glRotatef(Yrot, 0.0, 1.0, 0.0);
|
||||
glRotatef(Zrot, 0.0, 0.0, 1.0);
|
||||
build_rotmatrix(rot, CurQuat);
|
||||
glMultMatrixf(&rot[0][0]);
|
||||
|
||||
/* First pass: diffuse lighting with base texture */
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, Diffuse);
|
||||
|
|
@ -218,39 +220,21 @@ static void Key( unsigned char key, int x, int y )
|
|||
}
|
||||
|
||||
|
||||
static void SpecialKey( int key, int x, int y )
|
||||
{
|
||||
float step = 3.0;
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch (key) {
|
||||
case GLUT_KEY_UP:
|
||||
Xrot += step;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
Xrot -= step;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
Yrot += step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
Yrot -= step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
MouseMotion(int x, int y)
|
||||
{
|
||||
const float k = 300.0;
|
||||
if (ButtonDown) {
|
||||
float dx = x - ButtonX;
|
||||
float dy = y - ButtonY;
|
||||
Xrot = Xrot0 + k * dy / WinWidth;
|
||||
Yrot = Yrot0 + k * dx / WinHeight;
|
||||
float x0 = (2.0 * ButtonX - WinWidth) / WinWidth;
|
||||
float y0 = (WinHeight - 2.0 * ButtonY) / WinHeight;
|
||||
float x1 = (2.0 * x - WinWidth) / WinWidth;
|
||||
float y1 = (WinHeight - 2.0 * y) / WinHeight;
|
||||
float q[4];
|
||||
|
||||
trackball(q, x0, y0, x1, y1);
|
||||
ButtonX = x;
|
||||
ButtonY = y;
|
||||
add_quats(q, CurQuat, CurQuat);
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
}
|
||||
|
|
@ -263,8 +247,6 @@ MouseButton(int button, int state, int x, int y)
|
|||
ButtonDown = GL_TRUE;
|
||||
ButtonX = x;
|
||||
ButtonY = y;
|
||||
Xrot0 = Xrot;
|
||||
Yrot0 = Yrot;
|
||||
}
|
||||
else if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) {
|
||||
ButtonDown = GL_FALSE;
|
||||
|
|
@ -453,18 +435,11 @@ static void Init( int argc, char *argv[] )
|
|||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(WinWidth, WinHeight);
|
||||
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
|
||||
|
||||
glutCreateWindow(argv[0] );
|
||||
|
||||
Init(argc, argv);
|
||||
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutSpecialFunc( SpecialKey );
|
||||
glutDisplayFunc( Display );
|
||||
glutMotionFunc(MouseMotion);
|
||||
glutMouseFunc(MouseButton);
|
||||
|
|
@ -478,6 +453,8 @@ int main( int argc, char *argv[] )
|
|||
glutAddMenuEntry("Quit", QUIT);
|
||||
glutAttachMenu(GLUT_RIGHT_BUTTON);
|
||||
|
||||
Init(argc, argv);
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue