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brw: Rename remap_non_header_patch_values to remap_patch_values
See rationale in the previous patch. Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38482>
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1 changed files with 7 additions and 7 deletions
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@ -401,7 +401,7 @@ remap_patch_urb_offsets_instr(nir_builder *b, nir_intrinsic_instr *intrin, void
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}
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static bool
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remap_non_header_patch_urb_offsets(nir_shader *nir, const struct intel_vue_map *vue_map)
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remap_patch_urb_offsets(nir_shader *nir, const struct intel_vue_map *vue_map)
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{
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return nir_shader_intrinsics_pass(nir, remap_patch_urb_offsets_instr,
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nir_metadata_control_flow, (void *)vue_map);
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@ -674,10 +674,10 @@ brw_nir_lower_tes_inputs(nir_shader *nir,
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NIR_PASS(_, nir, remap_tess_levels, devinfo,
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nir->info.tess._primitive_mode);
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NIR_PASS(_, nir, remap_non_header_patch_urb_offsets, vue_map);
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NIR_PASS(_, nir, remap_patch_urb_offsets, vue_map);
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/* remap_non_header_patch_urb_offsets can add constant math into the
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* shader, just fold it for the backend.
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/* remap_patch_urb_offsets can add constant math into the shader,
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* just fold it for the backend.
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*/
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NIR_PASS(_, nir, nir_opt_algebraic);
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NIR_PASS(_, nir, nir_opt_constant_folding);
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@ -958,10 +958,10 @@ brw_nir_lower_tcs_outputs(nir_shader *nir,
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NIR_PASS(_, nir, nir_io_add_const_offset_to_base, nir_var_shader_out);
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NIR_PASS(_, nir, remap_tess_levels, devinfo, tes_primitive_mode);
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NIR_PASS(_, nir, remap_non_header_patch_urb_offsets, vue_map);
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NIR_PASS(_, nir, remap_patch_urb_offsets, vue_map);
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/* remap_non_header_patch_urb_offsets can add constant math into the
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* shader, just fold it for the backend.
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/* remap_patch_urb_offsets can add constant math into the shader,
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* just fold it for the backend.
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*/
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NIR_PASS(_, nir, nir_opt_constant_folding);
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NIR_PASS(_, nir, nir_io_add_const_offset_to_base, nir_var_shader_out);
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