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gallivm: (trivial) fix bogus assertion for per-element lod with 1d resources
The assertion was always broken but the code unused until enabling the per-element lod code. Fixes piglit texelFetch vs isampler1D and similar tests (only run with GL 3.0 version override).
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2 changed files with 1 additions and 2 deletions
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@ -1121,7 +1121,7 @@ lp_build_mipmap_level_sizes(struct lp_build_sample_context *bld,
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*/
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assert(bld->num_lods == bld->coord_bld.type.length);
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if (bld->dims == 1) {
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assert(bld->int_size_bld.type.length == 1);
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assert(bld->int_size_in_bld.type.length == 1);
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int_size_vec = lp_build_broadcast_scalar(&bld->int_coord_bld,
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bld->int_size);
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/* vector shift with variable shift count alert... */
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@ -1306,7 +1306,6 @@ lp_build_fetch_texel(struct lp_build_sample_context *bld,
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LLVMValueRef width, height, depth, i, j;
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LLVMValueRef offset, out_of_bounds, out1;
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/* XXX just like ordinary sampling, we don't handle per-pixel lod (yet). */
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if (explicit_lod && bld->static_texture_state->target != PIPE_BUFFER) {
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if (bld->num_lods != int_coord_bld->type.length) {
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ilevel = lp_build_pack_aos_scalars(bld->gallivm, int_coord_bld->type,
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