diff --git a/docs/features.txt b/docs/features.txt index 0191a5f2c30..15b9ae7a57a 100644 --- a/docs/features.txt +++ b/docs/features.txt @@ -621,7 +621,7 @@ Khronos extensions that are not part of any Vulkan version: VK_EXT_shader_atomic_float2 DONE (anv, lvp, radv) VK_EXT_shader_image_atomic_int64 DONE (nvk, radv) VK_EXT_shader_object DONE (lvp, nvk, radv) - VK_EXT_shader_replicated_composites DONE (anv, hasvk, nvk, radv, tu) + VK_EXT_shader_replicated_composites DONE (anv, hasvk, lvp, nvk, radv, tu) VK_EXT_shader_stencil_export DONE (anv, lvp, radv, tu, vn) VK_EXT_shader_subgroup_ballot DONE (anv, dzn, hasvk, lvp, nvk, radv, vn) VK_EXT_shader_subgroup_vote DONE (anv, dzn, hasvk, lvp, nvk, radv) diff --git a/docs/relnotes/new_features.txt b/docs/relnotes/new_features.txt index 792bd4d0f60..657fdbb75fb 100644 --- a/docs/relnotes/new_features.txt +++ b/docs/relnotes/new_features.txt @@ -1,4 +1,4 @@ VK_KHR_dynamic_rendering_local_read on RADV VK_EXT_legacy_vertex_attributes on lavapipe, ANV, Turnip and RADV VK_MESA_image_alignment_control on RADV -VK_EXT_shader_replicated_composites on ANV, hasvk, nvk, RADV, and Turnip +VK_EXT_shader_replicated_composites on ANV, hasvk, lavapipe, nvk, RADV, and Turnip diff --git a/src/gallium/frontends/lavapipe/lvp_device.c b/src/gallium/frontends/lavapipe/lvp_device.c index b912dd5ab8a..0984e992803 100644 --- a/src/gallium/frontends/lavapipe/lvp_device.c +++ b/src/gallium/frontends/lavapipe/lvp_device.c @@ -227,6 +227,7 @@ static const struct vk_device_extension_table lvp_device_extensions_supported = .EXT_shader_atomic_float2 = true, .EXT_shader_demote_to_helper_invocation= true, .EXT_shader_object = true, + .EXT_shader_replicated_composites = true, .EXT_shader_stencil_export = true, .EXT_shader_subgroup_ballot = true, .EXT_shader_subgroup_vote = true, @@ -514,6 +515,9 @@ lvp_get_features(const struct lvp_physical_device *pdevice, /* VK_EXT_shader_object */ .shaderObject = true, + /* VK_EXT_shader_replicated_composites */ + .shaderReplicatedComposites = true, + /* VK_KHR_shader_clock */ .shaderSubgroupClock = true, .shaderDeviceClock = true,