d3d12: use nir_metadata_none instead of its value

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12324>
This commit is contained in:
Marcin Ślusarz 2021-08-10 12:53:52 +02:00 committed by Marge Bot
parent 7810ca596c
commit 4d81226102

View file

@ -736,7 +736,7 @@ d3d12_lower_primitive_id(nir_shader *shader)
}
}
nir_metadata_preserve(impl, 0);
nir_metadata_preserve(impl, nir_metadata_none);
}
static void
@ -875,6 +875,6 @@ d3d12_lower_triangle_strip(nir_shader *shader)
}
}
nir_metadata_preserve(impl, 0);
nir_metadata_preserve(impl, nir_metadata_none);
NIR_PASS_V(shader, nir_lower_var_copies);
}